130 lines
3.8 KiB
C++
130 lines
3.8 KiB
C++
#include <iostream>
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#include <string>
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#include <fstream>
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#include <sstream>
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using namespace std;
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class ReadSTL {
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private:
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int numFacet;
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double Xmin = 0;
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double Xmax = 0;
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double Ymin = 0;
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double Ymax = 0;
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double Zmin = 0;
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double Zmax = 0;
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public:
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ReadSTL(string filename) {
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// Input Stream setup
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ifstream inputfile(filename, ifstream::in);
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string line;
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string solidName;
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// Solid header line
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getline(inputfile, line);
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// Input string stream for each line
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istringstream lineStream(line);
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string token;
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// Iterate stream past "solid"
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lineStream >> token; // Might not be a valid way of iterating stream
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// Get solid name
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lineStream >> token;
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solidName = token; // Might not work
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do {
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// Process entire solid, looping through each facet
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getline(inputfile, line);
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istringstream lineStream(line);
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lineStream >> token;
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if(!token.compare("facet")) {
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// Process facet
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do {
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// Process facet header
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// "normal"
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lineStream >> token;
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// Coord double value
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double coord;
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// Convert coord string to double
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// X Coord
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lineStream >> token;
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coord = stod(token);
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// Min
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if(coord < Xmin) {
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Xmin = coord;
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}
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// Max
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if(coord > Xmax) {
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Xmax = coord;
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}
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// Y Coord
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lineStream >> token;
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coord = stod(token);
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// Min
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if(coord < Ymin) {
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Ymin = coord;
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}
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// Max
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if(coord > Ymax) {
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Ymax = coord;
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}
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// Z Coord
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lineStream >> token;
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coord = stod(token);
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// Min
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if(coord < Zmin) {
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Zmin = coord;
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}
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// Max
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if(coord > Zmax) {
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Zmax = coord;
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}
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// End facet header
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do {
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getline(inputfile, line);
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istringstream lineStream(line);
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lineStream >> token;
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if(token.compare("vertex")) {
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//Process vertex
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// No functionality needed
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// Does nothing but iterate through each coord
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// X coord
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lineStream >> token;
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// Y coord
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lineStream >> token;
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// Z coord
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lineStream >> token;
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} // End vertex line
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} while(line.compare("endloop")); // Endloop
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} while(line.compare("endfacet")); // Endfacet
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// Iterate facet counter
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numFacet++;
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}
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} while (token.compare("endsolid"));
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// Close file
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inputfile.close();
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}
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int getNumFacets(){
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return numFacet;
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}
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double getXmin() {
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return Xmin;
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}
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double getXmax() {
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return Xmax;
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}
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double getYmin() {
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return Ymin;
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}
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double getYmax() {
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return Ymax;
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}
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double getZmin() {
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return Zmin;
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}
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double getZmax() {
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return Zmax;
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}
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};
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