Merge branch 'main' of github.com:tbarnes98/CS3210 into main
This commit is contained in:
21
Lab5/drawbase.h
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21
Lab5/drawbase.h
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@@ -0,0 +1,21 @@
|
||||
#ifndef DRAWBASE_H
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||||
#define DRAWBASE_H
|
||||
|
||||
// forward reference
|
||||
class GraphicsContext;
|
||||
|
||||
class DrawingBase
|
||||
{
|
||||
public:
|
||||
// prevent warnings
|
||||
virtual ~DrawingBase(){}
|
||||
virtual void paint(GraphicsContext* gc){}
|
||||
virtual void keyDown(GraphicsContext* gc, unsigned int keycode){}
|
||||
virtual void keyUp(GraphicsContext* gc, unsigned int keycode){}
|
||||
virtual void mouseButtonDown(GraphicsContext* gc,
|
||||
unsigned int button, int x, int y){}
|
||||
virtual void mouseButtonUp(GraphicsContext* gc,
|
||||
unsigned int button, int x, int y){}
|
||||
virtual void mouseMove(GraphicsContext* gc, int x, int y){}
|
||||
};
|
||||
#endif
|
||||
26
Lab5/gcontext.cpp
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26
Lab5/gcontext.cpp
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@@ -0,0 +1,26 @@
|
||||
/* This is an abstract base class representing a generic graphics
|
||||
* context. Most implementation specifics will need to be provided by
|
||||
* a concrete implementation. See header file for specifics. */
|
||||
|
||||
#define _USE_MATH_DEFINES // for M_PI
|
||||
#include <cmath> // for trig functions
|
||||
#include "gcontext.h"
|
||||
|
||||
/*
|
||||
* Destructor - does nothing
|
||||
*/
|
||||
GraphicsContext::~GraphicsContext()
|
||||
{
|
||||
// nothing to do
|
||||
// here to insure subclasses handle destruction properly
|
||||
}
|
||||
|
||||
//does nothing
|
||||
void GraphicsContext::drawLine(int x0, int y0, int x1, int y1){}
|
||||
void GraphicsContext::drawCircle(int x0, int y0, unsigned int radius){}
|
||||
|
||||
|
||||
void GraphicsContext::endLoop()
|
||||
{
|
||||
run = false;
|
||||
}
|
||||
141
Lab5/gcontext.h
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141
Lab5/gcontext.h
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@@ -0,0 +1,141 @@
|
||||
#ifndef GCONTEXT_H
|
||||
#define GCONTEXT_H
|
||||
|
||||
/**
|
||||
* This class is intended to be the abstract base class
|
||||
* for a graphical context for various platforms. Any
|
||||
* concrete subclass will need to implement the pure virtual
|
||||
* methods to support setting pixels, getting pixel color,
|
||||
* setting the drawing mode, and running an event loop to
|
||||
* capture mouse and keyboard events directed to the graphics
|
||||
* context (or window). Specific expectations for the various
|
||||
* methods are documented below.
|
||||
*
|
||||
* */
|
||||
|
||||
|
||||
// forward reference - needed because runLoop needs a target for events
|
||||
class DrawingBase;
|
||||
|
||||
|
||||
class GraphicsContext
|
||||
{
|
||||
public:
|
||||
/*********************************************************
|
||||
* Some constants and enums
|
||||
*********************************************************/
|
||||
// This enumerated type is an argument to setMode and allows
|
||||
// us to support two different drawing modes. MODE_NORMAL is
|
||||
// also call copy-mode and the affect pixel(s) are set to the
|
||||
// color requested. XOR mode will XOR the new color with the
|
||||
// existing color so that the change is reversible.
|
||||
enum drawMode {MODE_NORMAL, MODE_XOR};
|
||||
|
||||
// Some colors - for fun
|
||||
static const unsigned int BLACK = 0x000000;
|
||||
static const unsigned int BLUE = 0x0000FF;
|
||||
static const unsigned int GREEN = 0x00FF00;
|
||||
static const unsigned int RED = 0xFF0000;
|
||||
static const unsigned int CYAN = 0x00FFFF;
|
||||
static const unsigned int MAGENTA = 0xFF00FF;
|
||||
static const unsigned int YELLOW = 0xFFFF00;
|
||||
static const unsigned int GRAY = 0x808080;
|
||||
static const unsigned int WHITE = 0xFFFFFF;
|
||||
|
||||
|
||||
/*********************************************************
|
||||
* Construction / Destruction
|
||||
*********************************************************/
|
||||
// Implementations of this class should include a constructor
|
||||
// that creates the drawing canvas (window), sets a background
|
||||
// color (which may be configurable), sets a default drawing
|
||||
// color (which may be configurable), and start with normal
|
||||
// (copy) drawing mode.
|
||||
|
||||
// need a virtual destructor to ensure subclasses will have
|
||||
// their destructors called properly. Must be virtual.
|
||||
virtual ~GraphicsContext();
|
||||
|
||||
/*********************************************************
|
||||
* Drawing operations
|
||||
*********************************************************/
|
||||
|
||||
// Allows the drawing mode to be changed between normal (copy)
|
||||
// and xor. The implementing context should default to normal.
|
||||
virtual void setMode(drawMode newMode) = 0;
|
||||
|
||||
// Set the current color. Implementations should default to white.
|
||||
// color is 24-bit RGB value
|
||||
virtual void setColor(unsigned int color) = 0;
|
||||
|
||||
// Set pixel to the current color
|
||||
virtual void setPixel(int x, int y) = 0;
|
||||
|
||||
// Get 24-bit RGB pixel color at specified location
|
||||
// unsigned int will likely be 32-bit on 32-bit systems, and
|
||||
// possible 64-bit on some 64-bit systems. In either case,
|
||||
// it is large enough to hold a 16-bit color.
|
||||
virtual unsigned int getPixel(int x, int y) = 0;
|
||||
|
||||
// This should reset entire context to the current background
|
||||
virtual void clear()=0;
|
||||
|
||||
// These are the naive implementations that use setPixel,
|
||||
// but are overridable should a context have a better-
|
||||
// performing version available.
|
||||
|
||||
/* will need to be provided by the concrete
|
||||
* implementation.
|
||||
*
|
||||
* Parameters:
|
||||
* x0, y0 - origin of line
|
||||
* x1, y1 - end of line
|
||||
*
|
||||
* Returns: void
|
||||
*/
|
||||
virtual void drawLine(int x0, int y0, int x1, int y1);
|
||||
|
||||
/* will need to be provided by the concrete
|
||||
* implementation.
|
||||
*
|
||||
* Parameters:
|
||||
* x0, y0 - origin/center of circle
|
||||
* radius - radius of circle
|
||||
*
|
||||
* Returns: void
|
||||
*/
|
||||
virtual void drawCircle(int x0, int y0, unsigned int radius);
|
||||
|
||||
|
||||
/*********************************************************
|
||||
* Event loop operations
|
||||
*********************************************************/
|
||||
|
||||
// Run Event loop. This routine will receive events from
|
||||
// the implementation and pass them along to the drawing. It
|
||||
// will return when the window is closed or other implementation-
|
||||
// specific sequence.
|
||||
virtual void runLoop(DrawingBase* drawing) = 0;
|
||||
|
||||
// This method will end the current loop if one is running
|
||||
// a default version is supplied
|
||||
virtual void endLoop();
|
||||
|
||||
|
||||
/*********************************************************
|
||||
* Utility operations
|
||||
*********************************************************/
|
||||
|
||||
// returns the width of the window
|
||||
virtual int getWindowWidth() = 0;
|
||||
|
||||
// returns the height of the window
|
||||
virtual int getWindowHeight() = 0;
|
||||
|
||||
protected:
|
||||
// this flag is used to control whether the event loop
|
||||
// continues to run.
|
||||
bool run;
|
||||
};
|
||||
|
||||
#endif
|
||||
27
Lab5/main.cpp
Normal file
27
Lab5/main.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* @file main.cpp
|
||||
* @author Trevor Barnes (barnestr@msoe.edu)
|
||||
* @brief
|
||||
* @version 1.0
|
||||
* @date 2022-04-12
|
||||
*
|
||||
* @copyright Copyright (c) 2022
|
||||
*
|
||||
*/
|
||||
#include "x11context.h"
|
||||
#include <unistd.h>
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
int main(void)
|
||||
{
|
||||
GraphicsContext* gc = new X11Context(800,600,GraphicsContext::BLACK);
|
||||
|
||||
|
||||
|
||||
sleep(10);
|
||||
|
||||
delete gc;
|
||||
|
||||
return 0;
|
||||
}
|
||||
25
Lab5/makefile
Normal file
25
Lab5/makefile
Normal file
@@ -0,0 +1,25 @@
|
||||
# lab5 Makefile
|
||||
|
||||
CC = g++
|
||||
CFLAGS = -c -MMD -g
|
||||
LFLAGS = -lX11
|
||||
# Change w/ every new project
|
||||
SOURCES = main.cpp gcontext.cpp x11context.cpp
|
||||
OBJECTS = $(SOURCES:.cpp=.o)
|
||||
# Change w/ every new project
|
||||
EXECUTABLE = Lab4
|
||||
|
||||
all: $(EXECUTABLE) $(SOURCES)
|
||||
|
||||
$(EXECUTABLE): $(OBJECTS)
|
||||
$(CC) -o $@ $(OBJECTS) $(LFLAGS)
|
||||
|
||||
-include *.d
|
||||
|
||||
%.o:%.cpp
|
||||
$(CC) $(CFLAGS) $<
|
||||
|
||||
clean:
|
||||
rm -f $(EXECUTABLE)
|
||||
rm -f $(OBJECTS)
|
||||
rm -f *.d
|
||||
205
Lab5/matrix.cpp
Normal file
205
Lab5/matrix.cpp
Normal file
@@ -0,0 +1,205 @@
|
||||
/**
|
||||
* @file matrix.cpp
|
||||
* @author Trevor Barnes (barnestr@msoe.edu)
|
||||
* @brief Contains the main functionality for matrices of double values
|
||||
* @version 1.0
|
||||
* @date 2022-03-29
|
||||
*
|
||||
* @copyright Copyright (c) 2022
|
||||
*
|
||||
*/
|
||||
#include <stdexcept>
|
||||
#include <iomanip>
|
||||
#include "matrix.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
// constructor
|
||||
Matrix::Matrix(unsigned int rows, unsigned int cols){
|
||||
// Ensure size is valid
|
||||
if(rows < 1 || cols < 1){
|
||||
throw(out_of_range("rows and cols must be greater than 0"));
|
||||
}
|
||||
// Assign given row and col size to matrix
|
||||
this->rows = rows;
|
||||
this->cols = cols;
|
||||
// Create the row pointer
|
||||
this->the_matrix = new Row*[rows];
|
||||
for(int i = 0; i < rows; i++){
|
||||
// Assign the rows of the matrix to new memory
|
||||
this->the_matrix[i] = new Row(cols);
|
||||
}
|
||||
}
|
||||
|
||||
// Copy constructor
|
||||
Matrix::Matrix(const Matrix& from){
|
||||
// New matrix gets row amount from "from" matrix
|
||||
this->rows = from.rows;
|
||||
// New matrix gets col amount from "from" matrix
|
||||
this->cols = from.cols;
|
||||
// Create the row pointer with new row amount
|
||||
this->the_matrix = new Row*[rows];
|
||||
for(int i = 0; i < rows; i++){
|
||||
// Set the pointer to each copied row
|
||||
this->the_matrix[i] = new Row(from[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Matrix::~Matrix(){
|
||||
// Iterates through the pointer array and deletes each row's array
|
||||
for(int i = 0; i < rows; i++) {
|
||||
delete this->the_matrix[i];
|
||||
}
|
||||
// Deletes the matrix itself
|
||||
delete[] the_matrix;
|
||||
}
|
||||
|
||||
// Assignment operator
|
||||
Matrix& Matrix::operator=(const Matrix& rhs){
|
||||
if(&rhs != this){
|
||||
if(rows > 0 && cols > 0){
|
||||
// Iterates through the pointer array and deletes each row's array
|
||||
for(int i = 0; i < rows; i++) {
|
||||
delete this->the_matrix[i];
|
||||
}
|
||||
// Deletes the matrix itself
|
||||
delete[] the_matrix;
|
||||
}
|
||||
this->rows = rhs.rows;
|
||||
this->cols = rhs.cols;
|
||||
this->the_matrix = new Row*[rows];
|
||||
for(int i = 0; i < rows; i++){
|
||||
// Set the pointer to each copied row
|
||||
the_matrix[i] = new Row(rhs[i]);
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Named Constructor
|
||||
Matrix Matrix::identity(unsigned int size){
|
||||
// Ensure size is valid
|
||||
if(size < 1){
|
||||
throw(out_of_range("rows and cols must be greater than 0"));
|
||||
}
|
||||
// Create square matrix
|
||||
Matrix result(size, size);
|
||||
for(int i = 0; i < size; i++){
|
||||
// Fill each diagonal value with 1
|
||||
result[i][i] = 1;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Matrix addition
|
||||
Matrix Matrix::operator+(const Matrix& rhs) const{
|
||||
if(rows != rhs.rows || cols != rhs.cols){
|
||||
throw(out_of_range("Matrices must be the same size"));
|
||||
}
|
||||
Matrix result(this->rows, this->cols);
|
||||
for(int i = 0; i < rows; i++){
|
||||
for(int j = 0; j < cols; j++){
|
||||
result[i][j] = (*the_matrix[i])[j] + rhs[i][j];
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Matrix multiplication
|
||||
Matrix Matrix::operator*(const Matrix& rhs) const{
|
||||
if(cols != rhs.rows){
|
||||
throw(out_of_range("1st matrix rows must equal 2nd matrix cols"));
|
||||
}
|
||||
Matrix result(this->rows, rhs.cols);
|
||||
for(int i = 0; i < this->rows; i++){
|
||||
for(int j = 0; j < rhs.cols; j++){
|
||||
result[i][j] = 0.0;
|
||||
for(int k = 0; k < rhs.rows; k++){
|
||||
result[i][j] += (*the_matrix[i])[k]*rhs[k][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Scalar multiplication
|
||||
Matrix Matrix::operator*(const double scale) const{
|
||||
Matrix result(this->rows, this->cols);
|
||||
for(int i = 0; i < rows; i++){
|
||||
for(int j = 0; j < cols; j++){
|
||||
result[i][j] = (*the_matrix[i])[j]*scale;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Transpose of a Matrix
|
||||
Matrix Matrix::operator~() const{
|
||||
Matrix result(this->cols, this->rows);
|
||||
for(int i = 0; i < rows; i++){
|
||||
for(int j = 0; j < cols; j++){
|
||||
result[j][i] = (*the_matrix[i])[j];
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Clear Matrix
|
||||
void Matrix::clear(){
|
||||
for(int i = 0; i < rows; i++) {
|
||||
the_matrix[i]->clear();
|
||||
}
|
||||
}
|
||||
|
||||
// Access Operators - non-const
|
||||
Row& Matrix::operator[](unsigned int row){
|
||||
// Ensure the row is in range
|
||||
if(row > rows){
|
||||
throw(out_of_range("Row is out of range"));
|
||||
}
|
||||
return *(the_matrix[row]);
|
||||
}
|
||||
|
||||
// Access Operators - const
|
||||
const Row& Matrix::operator[](unsigned int row) const{
|
||||
// Ensure the row is in range
|
||||
if(row > rows){
|
||||
throw(out_of_range("Row is out of range"));
|
||||
}
|
||||
return *(the_matrix[row]);
|
||||
}
|
||||
|
||||
// print to output stream
|
||||
void Matrix::out(std::ostream& os) const{
|
||||
os << setprecision(4);
|
||||
os << "[";
|
||||
for(int i = 0; i < rows; i++) {
|
||||
if(i != 0){
|
||||
cout << " ";
|
||||
}
|
||||
os << "[ ";
|
||||
for(int j = 0; j < cols; j++) {
|
||||
os << (*the_matrix[i])[j];
|
||||
if(j != cols-1){
|
||||
os << ", ";
|
||||
}
|
||||
}
|
||||
os << " ]";
|
||||
if(i != rows-1){
|
||||
os << endl;
|
||||
}
|
||||
}
|
||||
os << "]" << endl;
|
||||
}
|
||||
|
||||
// global insertion operator
|
||||
std::ostream& operator<<(std::ostream& os, const Matrix& rhs){
|
||||
rhs.out(os);
|
||||
return os;
|
||||
}
|
||||
|
||||
// global scalar multiplication
|
||||
Matrix operator*(const double scale, const Matrix& rhs){
|
||||
return rhs*scale;
|
||||
}
|
||||
103
Lab5/matrix.h
Normal file
103
Lab5/matrix.h
Normal file
@@ -0,0 +1,103 @@
|
||||
#ifndef matrix_h
|
||||
#define matrix_h
|
||||
|
||||
#include <iostream>
|
||||
#include "row.h"
|
||||
class Matrix
|
||||
{
|
||||
public:
|
||||
// No default (no argument) constructor. It doesn't really make
|
||||
// sense to have one as we cannot rely on a size. This may trip
|
||||
// us up later, but it will lead to a better implementation.
|
||||
// matrix();
|
||||
|
||||
// Constructor - create Matrix and clear cells. If rows or
|
||||
// cols is < 1, throw an exception
|
||||
Matrix(unsigned int rows, unsigned int cols);
|
||||
|
||||
// Copy constructor - make a new Matrix just like rhs
|
||||
Matrix(const Matrix& from);
|
||||
|
||||
// Destructor. Free allocated memory
|
||||
~Matrix();
|
||||
|
||||
// Assignment operator - make this just like rhs. Must function
|
||||
// correctly even if rhs is a different size than this.
|
||||
Matrix& operator=(const Matrix& rhs);
|
||||
|
||||
// Named Constructor - produce a square identity matrix of the
|
||||
// requested size. Since we do not know how the object produced will
|
||||
// be used, we pretty much have to return by value. A size of 0
|
||||
// would not make sense and should throw an exception.
|
||||
static Matrix identity(unsigned int size);
|
||||
|
||||
// Matrix addition - lhs and rhs must be same size otherwise
|
||||
// an exception shall be thrown
|
||||
Matrix operator+(const Matrix& rhs) const;
|
||||
|
||||
// Matrix multiplication - lhs and rhs must be compatible
|
||||
// otherwise an exception shall be thrown
|
||||
Matrix operator*(const Matrix& rhs) const;
|
||||
|
||||
// Scalar multiplication. Note, this function will support
|
||||
// someMatrixObject * 5.0, but not 5.0 * someMatrixObject.
|
||||
Matrix operator*(const double scale) const;
|
||||
|
||||
// Transpose of a Matrix - should always work, hence no exception
|
||||
Matrix operator~() const;
|
||||
|
||||
// Clear Matrix to all members 0.0
|
||||
void clear();
|
||||
|
||||
// Access Operators - throw an exception if index out of range
|
||||
Row& operator[](unsigned int row);
|
||||
|
||||
// const version of above - throws an exception if indices are out of
|
||||
// range
|
||||
const Row& operator[](unsigned int row) const;
|
||||
|
||||
// I/O - for convenience - this is intended to be called by the global
|
||||
// << operator declared below.
|
||||
void out(std::ostream& os) const;
|
||||
|
||||
private:
|
||||
// An array of Row pointers size "rows" that each point to a double array
|
||||
// of size "cols"
|
||||
Row** the_matrix;
|
||||
unsigned int rows;
|
||||
unsigned int cols;
|
||||
|
||||
/** routines **/
|
||||
|
||||
// add any "helper" routine here, such as routines to support
|
||||
// matrix inversion
|
||||
|
||||
};
|
||||
|
||||
/** Some Related Global Functions **/
|
||||
|
||||
// Overloaded global << with std::ostream as lhs, Matrix as rhs. This method
|
||||
// should generate output compatible with an ostream which is commonly used
|
||||
// with console (cout) and files. Something like:
|
||||
// [[ r0c0, r0c1, r0c2 ]
|
||||
// [ r1c0, r1c1, r1c2 ]
|
||||
// [ r0c0, r0c1, r0c2 ]]
|
||||
// would be appropriate.
|
||||
//
|
||||
// Since this is a global function, it does not have access to the private
|
||||
// data of a Matrix object. So, it will need to use the public interface of
|
||||
// Matrix to do its job. The method Matrix::out was added to Matrix
|
||||
// specifically for this purpose. The other option would have been to make
|
||||
// it a "friend"
|
||||
std::ostream& operator<<(std::ostream& os, const Matrix& rhs);
|
||||
|
||||
// We would normally have a corresponding >> operator, but
|
||||
// will defer that exercise that until a later assignment.
|
||||
|
||||
|
||||
// Scalar multiplication with a global function. Note, this function will
|
||||
// support 5.0 * someMatrixObject, but not someMatrixObject * 5.0
|
||||
Matrix operator*(const double scale, const Matrix& rhs);
|
||||
|
||||
#endif
|
||||
// Based on lab by Dr. Darrin Rothe ((c) 2015 Dr. Darrin Rothe)
|
||||
286
Lab5/x11context.cpp
Normal file
286
Lab5/x11context.cpp
Normal file
@@ -0,0 +1,286 @@
|
||||
/* Provides a simple drawing context for X11/XWindows
|
||||
* You must have the X11 dev libraries installed. If missing,
|
||||
* 'sudo apt-get install libx11-dev' should help.
|
||||
*/
|
||||
|
||||
#include <X11/Xlib.h> // Every Xlib program must include this
|
||||
#include <X11/Xutil.h> // needed for XGetPixel
|
||||
#include <X11/XKBlib.h> // needed for keyboard setup
|
||||
#include "x11context.h"
|
||||
#include "drawbase.h"
|
||||
#include <iostream>
|
||||
#include <unistd.h>
|
||||
|
||||
using namespace std;
|
||||
/**
|
||||
* The only constructor provided. Allows size of window and background
|
||||
* color be specified.
|
||||
* */
|
||||
X11Context::X11Context(unsigned int sizex=400,unsigned int sizey=400,
|
||||
unsigned int bg_color=GraphicsContext::BLACK)
|
||||
{
|
||||
// Open the display
|
||||
display = XOpenDisplay(NULL);
|
||||
|
||||
// Holding a key in gives repeated key_press commands but only
|
||||
// one key_release
|
||||
int supported;
|
||||
|
||||
XkbSetDetectableAutoRepeat(display,true,&supported);
|
||||
|
||||
// Create a window - we will assume the color map is in RGB mode.
|
||||
window = XCreateSimpleWindow(display, DefaultRootWindow(display), 0, 0,
|
||||
sizex, sizey, 0, 0 , bg_color);
|
||||
|
||||
// Sign up for MapNotify events
|
||||
XSelectInput(display, window, StructureNotifyMask);
|
||||
|
||||
// Put the window on the screen
|
||||
XMapWindow(display, window);
|
||||
|
||||
// Create a "Graphics Context"
|
||||
graphics_context = XCreateGC(display, window, 0, NULL);
|
||||
|
||||
// Default color to white
|
||||
XSetForeground(display, graphics_context, GraphicsContext::WHITE);
|
||||
|
||||
// Wait for MapNotify event
|
||||
for(;;)
|
||||
{
|
||||
XEvent e;
|
||||
XNextEvent(display, &e);
|
||||
if (e.type == MapNotify)
|
||||
break;
|
||||
}
|
||||
|
||||
// We also want exposure, mouse, and keyboard events
|
||||
XSelectInput(display, window, ExposureMask|
|
||||
ButtonPressMask|
|
||||
ButtonReleaseMask|
|
||||
KeyPressMask|
|
||||
KeyReleaseMask|
|
||||
PointerMotionMask);
|
||||
|
||||
// We need this to get the WM_DELETE_WINDOW message from the
|
||||
// window manager in case user click the X icon
|
||||
Atom atomKill = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
||||
XSetWMProtocols(display, window, &atomKill, 1);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Destructor - shut down window and connection to server
|
||||
X11Context::~X11Context()
|
||||
{
|
||||
XFreeGC(display, graphics_context);
|
||||
XDestroyWindow(display,window);
|
||||
XCloseDisplay(display);
|
||||
}
|
||||
|
||||
// Set the drawing mode - argument is enumerated
|
||||
void X11Context::setMode(drawMode newMode)
|
||||
{
|
||||
if (newMode == GraphicsContext::MODE_NORMAL)
|
||||
{
|
||||
XSetFunction(display,graphics_context,GXcopy);
|
||||
}
|
||||
else
|
||||
{
|
||||
XSetFunction(display,graphics_context,GXxor);
|
||||
}
|
||||
}
|
||||
|
||||
// Set drawing color - assume colormap is 24 bit RGB
|
||||
void X11Context::setColor(unsigned int color)
|
||||
{
|
||||
// Go ahead and set color here - better performance than setting
|
||||
// on every setPixel
|
||||
XSetForeground(display, graphics_context, color);
|
||||
}
|
||||
|
||||
// Set a pixel in the current color
|
||||
void X11Context::setPixel(int x, int y)
|
||||
{
|
||||
XDrawPoint(display, window, graphics_context, x, y);
|
||||
XFlush(display);
|
||||
}
|
||||
|
||||
unsigned int X11Context::getPixel(int x, int y)
|
||||
{
|
||||
XImage *image;
|
||||
image = XGetImage (display, window, x, y, 1, 1, AllPlanes, XYPixmap);
|
||||
XColor color;
|
||||
color.pixel = XGetPixel (image, 0, 0);
|
||||
XFree (image);
|
||||
XQueryColor (display, DefaultColormap(display, DefaultScreen (display)),
|
||||
&color);
|
||||
// I now have RGB values, but, they are 16 bits each, I only want 8-bits
|
||||
// each since I want a 24-bit RGB color value
|
||||
unsigned int pixcolor = color.red & 0xff00;
|
||||
pixcolor |= (color.green >> 8);
|
||||
pixcolor <<= 8;
|
||||
pixcolor |= (color.blue >> 8);
|
||||
return pixcolor;
|
||||
}
|
||||
|
||||
void X11Context::clear()
|
||||
{
|
||||
XClearWindow(display, window);
|
||||
XFlush(display);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Run event loop
|
||||
void X11Context::runLoop(DrawingBase* drawing)
|
||||
{
|
||||
run = true;
|
||||
|
||||
while(run)
|
||||
{
|
||||
XEvent e;
|
||||
XNextEvent(display, &e);
|
||||
|
||||
// Exposure event - lets not worry about region
|
||||
if (e.type == Expose)
|
||||
drawing->paint(this);
|
||||
|
||||
// Key Down
|
||||
else if (e.type == KeyPress)
|
||||
drawing->keyDown(this,XLookupKeysym((XKeyEvent*)&e,
|
||||
(((e.xkey.state&0x01)&&!(e.xkey.state&0x02))||
|
||||
(!(e.xkey.state&0x01)&&(e.xkey.state&0x02)))?1:0));
|
||||
|
||||
// Key Up
|
||||
else if (e.type == KeyRelease){
|
||||
drawing->keyUp(this,XLookupKeysym((XKeyEvent*)&e,
|
||||
(((e.xkey.state&0x01)&&!(e.xkey.state&0x02))||
|
||||
(!(e.xkey.state&0x01)&&(e.xkey.state&0x02)))?1:0));
|
||||
}
|
||||
|
||||
// Mouse Button Down
|
||||
else if (e.type == ButtonPress)
|
||||
drawing->mouseButtonDown(this,
|
||||
e.xbutton.button,
|
||||
e.xbutton.x,
|
||||
e.xbutton.y);
|
||||
|
||||
// Mouse Button Up
|
||||
else if (e.type == ButtonRelease)
|
||||
drawing->mouseButtonUp(this,
|
||||
e.xbutton.button,
|
||||
e.xbutton.x,
|
||||
e.xbutton.y);
|
||||
|
||||
// Mouse Move
|
||||
else if (e.type == MotionNotify)
|
||||
drawing->mouseMove(this,
|
||||
e.xmotion.x,
|
||||
e.xmotion.y);
|
||||
|
||||
// This will respond to the WM_DELETE_WINDOW from the
|
||||
// window manager.
|
||||
else if (e.type == ClientMessage)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int X11Context::getWindowWidth()
|
||||
{
|
||||
XWindowAttributes window_attributes;
|
||||
XGetWindowAttributes(display,window, &window_attributes);
|
||||
return window_attributes.width;
|
||||
}
|
||||
|
||||
int X11Context::getWindowHeight()
|
||||
{
|
||||
XWindowAttributes window_attributes;
|
||||
XGetWindowAttributes(display,window, &window_attributes);
|
||||
return window_attributes.height;
|
||||
}
|
||||
|
||||
// void X11Context::drawLine(int x1, int y1, int x2, int y2)
|
||||
// {
|
||||
// XDrawLine(display, window, graphics_context, x1, y1, x2, y2);
|
||||
// XFlush(display);
|
||||
// }
|
||||
|
||||
// Bresenham Implementation
|
||||
void X11Context::drawLine(int x1, int y1, int x2, int y2){
|
||||
bool steep;
|
||||
if(abs(y2-y1) < abs(x2-x1)){
|
||||
// Steep slope
|
||||
steep = true;
|
||||
if(x1 > x2){
|
||||
// Swap to change drawing direction
|
||||
int temp = x1;
|
||||
x1 = x2;
|
||||
x2 = temp;
|
||||
temp = y1;
|
||||
y1 = y2;
|
||||
y2 = temp;
|
||||
}
|
||||
} else {
|
||||
// Shallow slope
|
||||
steep = false;
|
||||
if(y1 > y2){
|
||||
// Swap to change drawing direction
|
||||
int temp = x1;
|
||||
x1 = x2;
|
||||
x2 = temp;
|
||||
temp = y1;
|
||||
y1 = y2;
|
||||
y2 = temp;
|
||||
}
|
||||
}
|
||||
// Initilize algorithm values
|
||||
int dx = x2-x1;
|
||||
int dy = y2-y1;
|
||||
int D = 2*dy-dx;
|
||||
// Will either be +1 or -1
|
||||
int c = 1;
|
||||
|
||||
if(steep){
|
||||
// When |dx| > |dy|
|
||||
if(dy<0){
|
||||
c = -1;
|
||||
dy = -dy;
|
||||
}
|
||||
int D = 2*dy-dx;
|
||||
int y = y1;
|
||||
for(int i = x1; i < x2; i++){
|
||||
setPixel(i,y);
|
||||
if(D > 0){
|
||||
y += c;
|
||||
D += (2*(dy-dx));
|
||||
}else{
|
||||
D += 2*dy;
|
||||
}
|
||||
}
|
||||
} else if(!steep){
|
||||
// When |dx| < |dy|
|
||||
if(dx<0){
|
||||
c = -1;
|
||||
dx = -dx;
|
||||
}
|
||||
int D = 2*dx-dy;
|
||||
int x = x1;
|
||||
for(int j = y1; j < y2; j++){
|
||||
setPixel(x,j);
|
||||
if(D > 0){
|
||||
x += c;
|
||||
D += (2*(dx-dy));
|
||||
} else {
|
||||
D += 2*dx;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void X11Context::drawCircle(int x, int y, unsigned int radius)
|
||||
{
|
||||
XDrawArc(display, window, graphics_context, x-radius,
|
||||
y-radius, radius*2, radius*2, 0, 360*64);
|
||||
XFlush(display);
|
||||
}
|
||||
48
Lab5/x11context.h
Normal file
48
Lab5/x11context.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#ifndef X11_CONTEXT
|
||||
#define X11_CONTEXT
|
||||
/**
|
||||
* This class is a sample implementation of the GraphicsContext class
|
||||
* for the X11 / XWindows system.
|
||||
* */
|
||||
|
||||
#include <X11/Xlib.h> // Every Xlib program must include this
|
||||
#include "gcontext.h" // base class
|
||||
|
||||
class X11Context : public GraphicsContext
|
||||
{
|
||||
public:
|
||||
// Default Constructor
|
||||
X11Context(unsigned int sizex,unsigned int sizey,unsigned int bg_color);
|
||||
|
||||
// Destructor
|
||||
virtual ~X11Context();
|
||||
|
||||
// Drawing Operations
|
||||
void setMode(drawMode newMode);
|
||||
void setColor(unsigned int color);
|
||||
void setPixel(int x, int y);
|
||||
unsigned int getPixel(int x, int y);
|
||||
void clear();
|
||||
void drawLine(int x1, int y1, int x2, int y2);
|
||||
void drawCircle(int x, int y, unsigned int radius);
|
||||
|
||||
|
||||
// Event looop functions
|
||||
void runLoop(DrawingBase* drawing);
|
||||
|
||||
// we will use endLoop provided by base class
|
||||
|
||||
// Utility functions
|
||||
int getWindowWidth();
|
||||
int getWindowHeight();
|
||||
|
||||
|
||||
private:
|
||||
// X11 stuff - specific to this context
|
||||
Display* display;
|
||||
Window window;
|
||||
GC graphics_context;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user