labw9
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@@ -67,8 +67,8 @@ Note songFG[77] = {
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {E4, E}, {D4, E}, {r, Q},
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{G5, S}, {Gb5, S}, {G5, E+(Q*3)},
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{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E}, {G4, E+(Q*5)},
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{r, E},
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{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E},
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{G4, E+(Q*5)}, {r, E},
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{C5, E}, {B4, E}, {D5, E}, {A5, E}, {G5, E+W+E}, {r, E},
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{A5, E}, {B5, E}, {A5, E}, {G5, E}, {F5, E}, {E5, E}, {D5, E}, {E5, Q},
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{C5, E}, {G4, E+(Q*3)}, {r, E},
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@@ -167,7 +167,8 @@ void TIM4_IRQHandler(void) {
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// Delay for duration of note
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//delay_1ms(noteToPlay.noteDuration);
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// Instead of delay, have timer count to loaded value
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// Then trigger interrupt when count value has been reached
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// Load timer with value of note duration
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//currentNote = currentSong[currentNoteIndex];
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@@ -11,6 +11,94 @@
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#include <inttypes.h>
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// RCC
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typedef struct {
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uint32_t CR;
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uint32_t PLL_CFGR;
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uint32_t CFGR;
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uint32_t CIR;
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uint32_t AHB1RSTR;
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uint32_t AHB2RSTR;
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uint32_t AHB3RSTR;
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uint32_t _RESERVED_1_;
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uint32_t APB1RSTR;
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uint32_t APB2RSTR;
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uint32_t _RESERVED_2_;
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uint32_t _RESERVED_3_;
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uint32_t AHB1ENR;
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uint32_t AHB2ENR;
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uint32_t AHB3ENR;
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uint32_t _RESERVED_4_;
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uint32_t APB1ENR;
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uint32_t APB2ENR;
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uint32_t _RESERVED_5_;
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uint32_t _RESERVED_6_;
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} RCC;
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// GPIO
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typedef struct {
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uint32_t MODER;
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uint32_t OTYPER;
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uint32_t OSPEEDER;
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uint32_t PUPDR;
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uint32_t IDR;
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uint32_t ODR;
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uint32_t BSRR;
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uint32_t LCKR;
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uint32_t AFRL;
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uint32_t AFRH;
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} GPIO;
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typedef struct {
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uint32_t CR1; // Control Register 1
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uint32_t CR2; // Control Register 2
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uint32_t SMCR; // Slave Mode Control Register
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uint32_t DIER; // DMA/Interrupt Enable Register
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uint32_t SR; // Status Register
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uint32_t EGR; // Event Generation Register
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uint32_t CCMR1; // Capture/Compare Mode Register 1
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uint32_t CCMR2; // Capture/Compare Mode Register 2
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uint32_t CCER; // Capture/Compare Enable Register
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uint32_t CNT; // Counter
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uint32_t PSC; // Prescaler
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uint32_t ARR; // Auto-Reload Register
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uint32_t _RESERVED_1_;
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uint32_t CCR1; // Capture/Compare Register 1
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uint32_t CCR2; // Capture/Compare Register 2
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uint32_t CCR3; // Capture/Compare Register 3
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uint32_t CCR4; // Capture/Compare Register 4
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uint32_t _RESERVED_2_;
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uint32_t DCR; // DMA Control Register
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uint32_t DMAR; // DMA Address for Full Transfer
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uint32_t TIM2_OR; // TIM2 Option Register
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uint32_t TIM5_OR; // TIM5 Option Register
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} TIM;
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// Will have to include timer for task switching interrupt
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// SYSCFG
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typedef struct {
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uint32_t MEMRMP;
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uint32_t PMC;
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uint32_t EXTICR1;
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uint32_t EXTICR2;
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uint32_t EXTICR3;
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uint32_t EXTICR4;
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uint32_t CMPCR;
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uint32_t CFGR;
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} SYSCFG;
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// Interrupt
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#define NVIC_ISER1 (volatile uint32_t*) 0xE000E104
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typedef struct {
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uint32_t IMR;
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uint32_t EMR;
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uint32_t RTSR;
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uint32_t FTSR;
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uint32_t SWIER;
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uint32_t PR;
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} EXTI;
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typedef enum{PAUSED, ACTIVE} task_state;
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#define SCB_ICSR 0xE000D04
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@@ -29,8 +117,6 @@ typedef struct {
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task_state state;
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} Task;
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void SysTick_Init();
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void tasker_tick();
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void init_tasker(uint32_t total_tasks, uint32_t main_ticks);
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@@ -1,7 +1,13 @@
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/**
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* @file main.c
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* @author Trevor Barnes
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* @brief
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* @brief Main driver for the task switching lab. Provides the code that
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* initlizes the tasker/tasks. Also initializes any components being used
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* in the tasks.
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* Experience: Although this lab is not finished, I could see how to go
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* about implementing the task switching. Each requested task would have
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* been intilialized and the program would continuously switch between
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* each task for an alotted or infinite amount of time.
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* @version 0.1
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* @date 2022-02-11
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*
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@@ -14,10 +20,124 @@
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#include <string.h>
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#include <math.h>
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#include "uart_driver.h"
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#include "delay.h"
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#include "memory.h"
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#include "led.h"
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#include "delay.h"
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#include "piezoSpeaker.h"
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#include "tasker.h"
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int main(void) {
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#define F_CPU 16000000UL
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void printHelp() {
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printf("*Commands*\n\r");
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printf("'rmw {hex address}' - Reads mem at a given address\n\r");
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printf("'wmw {hex address} {value}' - Writes the given value as a word to "
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"the given address\n\r");
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printf("'dm {hex address} {length}' - Dumps the memory at a given address. "
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"Defaults to 16 B if no length is given\n\r");
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printf("'ps {song choice}' - Plays a song with the given selection\n\r");
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printf("'songs' - Prints info about each song selection\n\r");
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}
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void songInfo() {
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printf("Type 1 or 2 to play a song!\n\r");
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printf("Song 1: Imperial March from Star Wars\n\r");
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printf("Song 2: Metropolis Theme from Ratchet & Clank\n\r");
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printf("Song 3: Flower Garden from Yoshi's Island\n\r");
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}
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int main(void) {
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init_usart2(57600, F_CPU);
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piezo_init();
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led_init();
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// Entry point for each task
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// TODO: Arbitrary values for now
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uint32_t * t1 = 0;
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uint32_t * t2 = 0;
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// Setup tasks
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init_tasker(2, 20);
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// Init Knight Rider Lights
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// TODO: Find out what values are reasonable to init with, arbitrary for now
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init_task(1, 50, t1, 10);
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// Init Music
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init_task(2, 50, t2, 10);
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// Constantly switch between tasks in forever loop
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// Following will need to be moved and/or greatly altered
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char line[50];
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char command[10];
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int address;
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int data;
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int length;
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int songSelection;
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char background;
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for(;;) {
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// Get command from user
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fgets(line, 100, stdin);
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// Parse only the command for strcmp
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sscanf(line, "%s", command);
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if (!strcmp(command, "help")) {
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// Print Help
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printHelp();
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} else if (!strcmp(command, "songs")) {
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// Print Song Info
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songInfo();
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} else if (!strcmp(command, "rmw")) {
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// Read Memory
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sscanf(line, "%s %X", command, &address);
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readMem(address);
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} else if (!strcmp(command, "wmw")) {
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// Write Memory
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sscanf(line, "%s %X %u", command, &address, &data);
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writeMem(address, data);
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} else if (!strcmp(command, "dm")) {
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// Dump Memory
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sscanf(line, "%s %X %u", command, &address, &length);
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dumpMem(address, length);
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} else if (!strcmp(command, "ps")) {
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// Song Selection Command Format:
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// "ps {songSelection} {background}"
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sscanf(line, "%s %u %c", command, &songSelection, &background);
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if (background == 'b') {
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switch(songSelection) {
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case 1:
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printf("Playing Imperial March in the background\n\r");
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play_song_br(songIM);
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break;
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case 2:
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printf("Playing Metropolis Theme in the background\n\r");
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play_song_br(songMT);
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break;
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case 3:
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printf("Playing Flower Garden in the background\n\r");
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play_song_br(songFG);
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break;
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default:
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break;
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printf("Invalid song selection\n\r");
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}
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} else {
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// Without valid flag, program plays songs in foreground
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switch(songSelection) {
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case 1:
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printf("Playing Imperial March\n\r");
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play_song(songIM);
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break;
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case 2:
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printf("Playing Metropolis Theme\n\r");
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play_song(songMT);
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break;
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case 3:
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printf("Playing Flower Garden\n\r");
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play_song(songFG);
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break;
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default:
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break;
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printf("Invalid song selection\n\r");
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}
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}
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} else {
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printf("Invalid input, type 'help' for instructions\n\r");
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}
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}
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}
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@@ -13,11 +13,9 @@
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#include <inttypes.h>
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#include "tasker.h"
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void SysTick_Init() {
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}
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void init_task(uint32_t task_num, uint32_t stacksize, void(*entry_point)(void), uint32_t ticks) {
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void init_task(uint32_t task_num, uint32_t stacksize, void(*entry_point)(void),
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uint32_t ticks) {
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tasks[task_num].stack_pointer = (uint32_t*)malloc(stacksize*sizeof(uint32_t));
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tasks[task_num].stack_pointer += stacksize;
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*(--tasks[task_num].stack_pointer) = 0x01000000; // PSR
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@@ -61,10 +59,6 @@ void tasker_tick() {
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}
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}
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void SysTick_Handler(void) {
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}
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void PendSV_Handler(void) {
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register uint32_t* stack_pointer asm("r13");
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asm volatile("push {r4-r11,lr}");
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