lab 6 start

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2022-05-10 21:20:05 -05:00
parent 1523e62098
commit fecf12c97a
23 changed files with 1784 additions and 0 deletions

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#ifndef DRAWBASE_H
#define DRAWBASE_H
// forward reference
class GraphicsContext;
class DrawingBase
{
public:
// prevent warnings
virtual ~DrawingBase(){}
virtual void paint(GraphicsContext* gc){}
virtual void keyDown(GraphicsContext* gc, unsigned int keycode){}
virtual void keyUp(GraphicsContext* gc, unsigned int keycode){}
virtual void mouseButtonDown(GraphicsContext* gc,
unsigned int button, int x, int y){}
virtual void mouseButtonUp(GraphicsContext* gc,
unsigned int button, int x, int y){}
virtual void mouseMove(GraphicsContext* gc, int x, int y){}
};
#endif

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/* This is an abstract base class representing a generic graphics
* context. Most implementation specifics will need to be provided by
* a concrete implementation. See header file for specifics. */
#define _USE_MATH_DEFINES // for M_PI
#include <cmath> // for trig functions
#include "gcontext.h"
/*
* Destructor - does nothing
*/
GraphicsContext::~GraphicsContext()
{
// nothing to do
// here to insure subclasses handle destruction properly
}
//does nothing
void GraphicsContext::drawLine(int x0, int y0, int x1, int y1){}
void GraphicsContext::drawCircle(int x0, int y0, unsigned int radius){}
void GraphicsContext::endLoop()
{
run = false;
}

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#ifndef GCONTEXT_H
#define GCONTEXT_H
/**
* This class is intended to be the abstract base class
* for a graphical context for various platforms. Any
* concrete subclass will need to implement the pure virtual
* methods to support setting pixels, getting pixel color,
* setting the drawing mode, and running an event loop to
* capture mouse and keyboard events directed to the graphics
* context (or window). Specific expectations for the various
* methods are documented below.
*
* */
// forward reference - needed because runLoop needs a target for events
class DrawingBase;
class GraphicsContext
{
public:
/*********************************************************
* Some constants and enums
*********************************************************/
// This enumerated type is an argument to setMode and allows
// us to support two different drawing modes. MODE_NORMAL is
// also call copy-mode and the affect pixel(s) are set to the
// color requested. XOR mode will XOR the new color with the
// existing color so that the change is reversible.
enum drawMode {MODE_NORMAL, MODE_XOR};
// Some colors - for fun
static const unsigned int BLACK = 0x000000;
static const unsigned int BLUE = 0x0000FF;
static const unsigned int GREEN = 0x00FF00;
static const unsigned int RED = 0xFF0000;
static const unsigned int CYAN = 0x00FFFF;
static const unsigned int MAGENTA = 0xFF00FF;
static const unsigned int YELLOW = 0xFFFF00;
static const unsigned int GRAY = 0x808080;
static const unsigned int WHITE = 0xFFFFFF;
/*********************************************************
* Construction / Destruction
*********************************************************/
// Implementations of this class should include a constructor
// that creates the drawing canvas (window), sets a background
// color (which may be configurable), sets a default drawing
// color (which may be configurable), and start with normal
// (copy) drawing mode.
// need a virtual destructor to ensure subclasses will have
// their destructors called properly. Must be virtual.
virtual ~GraphicsContext();
/*********************************************************
* Drawing operations
*********************************************************/
// Allows the drawing mode to be changed between normal (copy)
// and xor. The implementing context should default to normal.
virtual void setMode(drawMode newMode) = 0;
// Set the current color. Implementations should default to white.
// color is 24-bit RGB value
virtual void setColor(unsigned int color) = 0;
// Set pixel to the current color
virtual void setPixel(int x, int y) = 0;
// Get 24-bit RGB pixel color at specified location
// unsigned int will likely be 32-bit on 32-bit systems, and
// possible 64-bit on some 64-bit systems. In either case,
// it is large enough to hold a 16-bit color.
virtual unsigned int getPixel(int x, int y) = 0;
// This should reset entire context to the current background
virtual void clear()=0;
// These are the naive implementations that use setPixel,
// but are overridable should a context have a better-
// performing version available.
/* will need to be provided by the concrete
* implementation.
*
* Parameters:
* x0, y0 - origin of line
* x1, y1 - end of line
*
* Returns: void
*/
virtual void drawLine(int x0, int y0, int x1, int y1);
/* will need to be provided by the concrete
* implementation.
*
* Parameters:
* x0, y0 - origin/center of circle
* radius - radius of circle
*
* Returns: void
*/
virtual void drawCircle(int x0, int y0, unsigned int radius);
/*********************************************************
* Event loop operations
*********************************************************/
// Run Event loop. This routine will receive events from
// the implementation and pass them along to the drawing. It
// will return when the window is closed or other implementation-
// specific sequence.
virtual void runLoop(DrawingBase* drawing) = 0;
// This method will end the current loop if one is running
// a default version is supplied
virtual void endLoop();
/*********************************************************
* Utility operations
*********************************************************/
// returns the width of the window
virtual int getWindowWidth() = 0;
// returns the height of the window
virtual int getWindowHeight() = 0;
protected:
// this flag is used to control whether the event loop
// continues to run.
bool run;
};
#endif

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/**
* @file image.cpp
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-19
*
* @copyright Copyright (c) 2022
*
*/
#include "image.h"
#include <sstream>
#include <fstream>
Image::Image(){
shapes.clear();
}
Image::Image(const Image& from){
for(int i = 0; i < from.shapes.size(); i++){
shapes.push_back(from.shapes[i]->clone());
}
}
Image::~Image(){
for(int i = 0; i < shapes.size(); i++){
delete shapes[i];
}
shapes.clear();
}
Image &Image::operator=(const Image& rhs){
if(this != &rhs){
for(int i = 0; i < shapes.size(); i++){
delete shapes[i];
}
shapes.clear();
for(int i = 0; i < rhs.shapes.size(); i++){
shapes.push_back(rhs.shapes[i]->clone());
}
}
return *this;
}
void Image::add(Shape* shape){
shapes.push_back(shape->clone());
}
void Image::draw(GraphicsContext* gc, const ViewContext* vc){
for(int i = 0; i < shapes.size(); i++){
shapes[i]->draw(gc,vc);
}
}
void Image::out(std::ostream& os){
for(int i = 0; i < shapes.size(); i++){
shapes[i]->out(os);
os << endl;
}
}
void Image::in(std::istream& is){
string line;
string token;
int shapeCoords[3][3];
getline(is, line);
istringstream lineStream(line);
do{
lineStream >> token;
switch(token[0]){
case 'L':
{
// Next Line
getline(is, line);
lineStream.str(line);
lineStream.clear();
// Iterate past "Color:"
lineStream >> token;
// Get actual color code
lineStream >> token;
stringstream hexColor(token);
// Convert hex code to unsigned int
uint32_t color;
hexColor >> hex >> color;
// hexColor >> color;
// Points
for(int i = 0; i < 2; i++){
getline(is, line);
lineStream.str(line);
lineStream.clear();
// Iterate past "P#:"
lineStream >> token;
// Get each coord
for(int j = 0; j < 3; j++){
lineStream >> token;
shapeCoords[i][j] = stoi(token);
}
}
shapes.push_back(
new Line(shapeCoords[0][0],shapeCoords[0][1],
shapeCoords[1][0],shapeCoords[1][1],color)
);
break;
}
case 'T':
{
// Next Line
getline(is, line);
lineStream.str(line);
lineStream.clear();
// Iterate past "Color:"
lineStream >> token;
// Get actual color code
lineStream >> token;
stringstream hexColor(token);
// Convert hex code to unsigned int
uint32_t color;
hexColor >> hex >> color;
// hexColor >> color;
// Points
for(int i = 0; i < 3; i++){
getline(is, line);
lineStream.str(line);
lineStream.clear();
// Iterate past "P#:"
lineStream >> token;
// Get each coord
for(int j = 0; j < 3; j++){
lineStream >> token;
shapeCoords[i][j] = stoi(token);
}
}
shapes.push_back(
new Triangle(shapeCoords[0][0],shapeCoords[0][1],
shapeCoords[1][0],shapeCoords[1][1],
shapeCoords[2][0],shapeCoords[2][1],color)
);
break;
}
default:
{
cout << "Invalid Shape";
}
}
// Go to blank line
getline(is, line);
lineStream.str(line);
lineStream.clear();
// Get next line
getline(is, line);
lineStream.str(line);
lineStream.clear();
lineStream >> token;
} while(!is.eof()); // Loop until end of file
}
void Image::erase(){
for(int i = 0; i < shapes.size(); i++){
delete shapes[i];
}
shapes.clear();
}

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#ifndef image_h
#define image_h
/**
* @file image.h
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-19
*
* @copyright Copyright (c) 2022
*
*/
#include <iostream>
#include <vector>
#include "line.h"
#include "triangle.h"
using namespace std;
class Shape;
class Image{
public:
// Image constructor
Image();
// Image copy constructor
Image(const Image& from);
// Image destructor
~Image();
// Image assignment operator
Image& operator=(const Image& rhs);
// Adds a passed in shape to the image
void add(Shape* shape);
// Draws all the shapes in the image
void draw(GraphicsContext* gc, const ViewContext* vc);
// Outputs all of the shape data to an output stream
void out(std::ostream& os);
// Inputs all the shape data from a given input stream
void in(std::istream& is);
// Erases all the shapes in the image
void erase();
private:
vector<Shape*> shapes;
};
#endif

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/**
* @file line.cpp
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-12
*
* @copyright Copyright (c) 2022
*
*/
#include "line.h"
#include <iomanip>
Line::Line(int x0, int y0, int x1, int y1, uint32_t color){
coords = new Matrix(3, 3);
// Point 1
(*coords)[0][0] = x0;
(*coords)[0][1] = y0;
(*coords)[0][2] = 0.0;
// Point 2
(*coords)[1][0] = x1;
(*coords)[1][1] = y1;
(*coords)[1][2] = 0.0;
// Ones
(*coords)[2][0] = 1.0;
(*coords)[2][1] = 1.0;
(*coords)[2][2] = 1.0;
this->color = color & 0x00FFFFFF;
}
Line::Line(const Line &from){
this->color = from.color;
this->coords = new Matrix(3,3);
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < 2; j++)
{
(*coords)[i][j] = (*from.coords)[i][j];
}
}
}
Line::~Line(){
delete coords;
}
Line &Line::operator=(const Line &rhs){
if (&rhs != this)
{
this->color = rhs.color;
delete coords;
coords = new Matrix(3,3);
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < 2; j++)
{
(*coords)[i][j] = (*rhs.coords)[i][j];
}
}
}
return *this;
}
void Line::draw(GraphicsContext *gc, const ViewContext* vc){
gc->setColor(color);
gc->drawLine((*coords)[0][0], (*coords)[0][1],
(*coords)[1][0], (*coords)[1][1]);
}
void Line::out(std::ostream& os) const{
os << "Line" << endl;
os << "Color: " << hex << setw(6) << setfill('0') << color << endl;
os << "P1: " << (*coords)[0][0] << " " << (*coords)[0][1];
os << " " << (*coords)[0][2] << endl;
os << "P2: " << (*coords)[1][0] << " " << (*coords)[1][1];
os << " " << (*coords)[1][2] << endl;
}
Shape* Line::clone(){
return new Line(*this);
}

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#ifndef line_h
#define line_h
/**
* @file line.h
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-12
*
* @copyright Copyright (c) 2022
*
*/
#include "shape.h"
class ViewContext;
class Line: public Shape{
public:
// Line constructor
Line(int x0, int y0, int x1, int y1, uint32_t color);
// Line copy constructor
Line(const Line& from);
// Line destructor
~Line();
// Line assignment operator
Line& operator=(const Line& rhs);
// Draw function
void draw(GraphicsContext *gc, const ViewContext* vc);
// Outputs line data to os
void out(std::ostream& os) const;
// Clones a line
Shape* clone();
};
#endif

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/**
* @file main.cpp
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-26
*
* @copyright Copyright (c) 2022
*
*/
#include <unistd.h>
#include <iostream>
#include <fstream>
#include <vector>
#include "x11context.h"
#include "mydrawing.h"
using namespace std;
int main(void){
GraphicsContext* gc = new X11Context(800,600,GraphicsContext::BLACK);
gc->setColor(GraphicsContext::GREEN);
MyDrawing md;
gc->runLoop(&md);
return 0;
}

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# lab6 Makefile
CC = g++
CFLAGS = -c -MMD -g
LFLAGS = -lX11
# Change w/ every new project
SOURCES = main.cpp gcontext.cpp x11context.cpp row.cpp matrix.cpp shape.cpp line.cpp triangle.cpp image.cpp mydrawing.cpp viewcontext.cpp
OBJECTS = $(SOURCES:.cpp=.o)
# Change w/ every new project
EXECUTABLE = Lab6
all: $(EXECUTABLE) $(SOURCES)
$(EXECUTABLE): $(OBJECTS)
$(CC) -o $@ $(OBJECTS) $(LFLAGS)
-include *.d
%.o:%.cpp
$(CC) $(CFLAGS) $<
clean:
rm -f $(EXECUTABLE)
rm -f $(OBJECTS)
rm -f *.d

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/**
* @file matrix.cpp
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief Contains the main functionality for matrices of double values
* @version 1.0
* @date 2022-03-29
*
* @copyright Copyright (c) 2022
*
*/
#include <stdexcept>
#include <iomanip>
#include "matrix.h"
using namespace std;
// constructor
Matrix::Matrix(unsigned int rows, unsigned int cols){
// Ensure size is valid
if(rows < 1 || cols < 1){
throw(out_of_range("rows and cols must be greater than 0"));
}
// Assign given row and col size to matrix
this->rows = rows;
this->cols = cols;
// Create the row pointer
this->the_matrix = new Row*[rows];
for(int i = 0; i < rows; i++){
// Assign the rows of the matrix to new memory
this->the_matrix[i] = new Row(cols);
}
}
// Copy constructor
Matrix::Matrix(const Matrix& from){
// New matrix gets row amount from "from" matrix
this->rows = from.rows;
// New matrix gets col amount from "from" matrix
this->cols = from.cols;
// Create the row pointer with new row amount
this->the_matrix = new Row*[rows];
for(int i = 0; i < rows; i++){
// Set the pointer to each copied row
this->the_matrix[i] = new Row(from[i]);
}
}
// Destructor
Matrix::~Matrix(){
// Iterates through the pointer array and deletes each row's array
for(int i = 0; i < rows; i++) {
delete this->the_matrix[i];
}
// Deletes the matrix itself
delete[] the_matrix;
}
// Assignment operator
Matrix& Matrix::operator=(const Matrix& rhs){
if(&rhs != this){
if(rows > 0 && cols > 0){
// Iterates through the pointer array and deletes each row's array
for(int i = 0; i < rows; i++) {
delete this->the_matrix[i];
}
// Deletes the matrix itself
delete[] the_matrix;
}
this->rows = rhs.rows;
this->cols = rhs.cols;
this->the_matrix = new Row*[rows];
for(int i = 0; i < rows; i++){
// Set the pointer to each copied row
the_matrix[i] = new Row(rhs[i]);
}
}
return *this;
}
// Named Constructor
Matrix Matrix::identity(unsigned int size){
// Ensure size is valid
if(size < 1){
throw(out_of_range("rows and cols must be greater than 0"));
}
// Create square matrix
Matrix result(size, size);
for(int i = 0; i < size; i++){
// Fill each diagonal value with 1
result[i][i] = 1;
}
return result;
}
// Matrix addition
Matrix Matrix::operator+(const Matrix& rhs) const{
if(rows != rhs.rows || cols != rhs.cols){
throw(out_of_range("Matrices must be the same size"));
}
Matrix result(this->rows, this->cols);
for(int i = 0; i < rows; i++){
for(int j = 0; j < cols; j++){
result[i][j] = (*the_matrix[i])[j] + rhs[i][j];
}
}
return result;
}
// Matrix multiplication
Matrix Matrix::operator*(const Matrix& rhs) const{
if(cols != rhs.rows){
throw(out_of_range("1st matrix rows must equal 2nd matrix cols"));
}
Matrix result(this->rows, rhs.cols);
for(int i = 0; i < this->rows; i++){
for(int j = 0; j < rhs.cols; j++){
result[i][j] = 0.0;
for(int k = 0; k < rhs.rows; k++){
result[i][j] += (*the_matrix[i])[k]*rhs[k][j];
}
}
}
return result;
}
// Scalar multiplication
Matrix Matrix::operator*(const double scale) const{
Matrix result(this->rows, this->cols);
for(int i = 0; i < rows; i++){
for(int j = 0; j < cols; j++){
result[i][j] = (*the_matrix[i])[j]*scale;
}
}
return result;
}
// Transpose of a Matrix
Matrix Matrix::operator~() const{
Matrix result(this->cols, this->rows);
for(int i = 0; i < rows; i++){
for(int j = 0; j < cols; j++){
result[j][i] = (*the_matrix[i])[j];
}
}
return result;
}
// Clear Matrix
void Matrix::clear(){
for(int i = 0; i < rows; i++) {
the_matrix[i]->clear();
}
}
// Access Operators - non-const
Row& Matrix::operator[](unsigned int row){
// Ensure the row is in range
if(row > rows){
throw(out_of_range("Row is out of range"));
}
return *(the_matrix[row]);
}
// Access Operators - const
const Row& Matrix::operator[](unsigned int row) const{
// Ensure the row is in range
if(row > rows){
throw(out_of_range("Row is out of range"));
}
return *(the_matrix[row]);
}
// print to output stream
void Matrix::out(std::ostream& os) const{
os << setprecision(4);
os << "[";
for(int i = 0; i < rows; i++) {
if(i != 0){
cout << " ";
}
os << "[ ";
for(int j = 0; j < cols; j++) {
os << (*the_matrix[i])[j];
if(j != cols-1){
os << ", ";
}
}
os << " ]";
if(i != rows-1){
os << endl;
}
}
os << "]" << endl;
}
// global insertion operator
std::ostream& operator<<(std::ostream& os, const Matrix& rhs){
rhs.out(os);
return os;
}
// global scalar multiplication
Matrix operator*(const double scale, const Matrix& rhs){
return rhs*scale;
}

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#ifndef matrix_h
#define matrix_h
#include <iostream>
#include "row.h"
class Matrix
{
public:
// No default (no argument) constructor. It doesn't really make
// sense to have one as we cannot rely on a size. This may trip
// us up later, but it will lead to a better implementation.
// matrix();
// Constructor - create Matrix and clear cells. If rows or
// cols is < 1, throw an exception
Matrix(unsigned int rows, unsigned int cols);
// Copy constructor - make a new Matrix just like rhs
Matrix(const Matrix& from);
// Destructor. Free allocated memory
~Matrix();
// Assignment operator - make this just like rhs. Must function
// correctly even if rhs is a different size than this.
Matrix& operator=(const Matrix& rhs);
// Named Constructor - produce a square identity matrix of the
// requested size. Since we do not know how the object produced will
// be used, we pretty much have to return by value. A size of 0
// would not make sense and should throw an exception.
static Matrix identity(unsigned int size);
// Matrix addition - lhs and rhs must be same size otherwise
// an exception shall be thrown
Matrix operator+(const Matrix& rhs) const;
// Matrix multiplication - lhs and rhs must be compatible
// otherwise an exception shall be thrown
Matrix operator*(const Matrix& rhs) const;
// Scalar multiplication. Note, this function will support
// someMatrixObject * 5.0, but not 5.0 * someMatrixObject.
Matrix operator*(const double scale) const;
// Transpose of a Matrix - should always work, hence no exception
Matrix operator~() const;
// Clear Matrix to all members 0.0
void clear();
// Access Operators - throw an exception if index out of range
Row& operator[](unsigned int row);
// const version of above - throws an exception if indices are out of
// range
const Row& operator[](unsigned int row) const;
// I/O - for convenience - this is intended to be called by the global
// << operator declared below.
void out(std::ostream& os) const;
private:
// An array of Row pointers size "rows" that each point to a double array
// of size "cols"
Row** the_matrix;
unsigned int rows;
unsigned int cols;
/** routines **/
// add any "helper" routine here, such as routines to support
// matrix inversion
};
/** Some Related Global Functions **/
// Overloaded global << with std::ostream as lhs, Matrix as rhs. This method
// should generate output compatible with an ostream which is commonly used
// with console (cout) and files. Something like:
// [[ r0c0, r0c1, r0c2 ]
// [ r1c0, r1c1, r1c2 ]
// [ r0c0, r0c1, r0c2 ]]
// would be appropriate.
//
// Since this is a global function, it does not have access to the private
// data of a Matrix object. So, it will need to use the public interface of
// Matrix to do its job. The method Matrix::out was added to Matrix
// specifically for this purpose. The other option would have been to make
// it a "friend"
std::ostream& operator<<(std::ostream& os, const Matrix& rhs);
// We would normally have a corresponding >> operator, but
// will defer that exercise that until a later assignment.
// Scalar multiplication with a global function. Note, this function will
// support 5.0 * someMatrixObject, but not someMatrixObject * 5.0
Matrix operator*(const double scale, const Matrix& rhs);
#endif
// Based on lab by Dr. Darrin Rothe ((c) 2015 Dr. Darrin Rothe)

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#include "mydrawing.h"
//#include <iostream>
using namespace std;
MyDrawing::MyDrawing()
{
cout << "COLORS: 'b' = blue, 'r' = red, 'g' = green \n";
cout << "MODES: 'l' = lines, 'm' = mirror, 'd' = dotted, 'c' = connected\n";
cout << "OTHER: 'Delete' = clear image\n";
}
void MyDrawing::keyDown(GraphicsContext *gc, unsigned int keycode)
{
switch (keycode)
{
case 114: // 'r', change color to red
color = GraphicsContext::RED;
break;
case 103: // 'g', change color to green
color = GraphicsContext::GREEN;
break;
case 98: // 'b', change color to blues
color = GraphicsContext::BLUE;
break;
case 65535: // 'delete', clear window
gc->clear();
break;
case 108: // 'l', set mode to "lines"
mode = "lines";
break;
case 109: // 'm', set mode to "mirror"
mode = "mirror";
break;
case 99: // 'c', set mode to connected
connected = true;
break;
case 100: // 'd', set mode to dotted
connected = false;
break;
}
}
void MyDrawing::mouseButtonDown(GraphicsContext *gc, unsigned int button, int x,
int y)
{
hold = true; // user is holding down mouse
}
void MyDrawing::mouseMove(GraphicsContext *gc, int x, int y)
{
int dx = gc->getWindowWidth();
int dy = gc->getWindowHeight();
if (hold)
{ // only draw when user is holding down mouse
if (mode == "lines")
{
gc->setColor(color);
//. draw line from center of window to mouse location
gc->drawLine(dx / 2, dy / 2, x, y);
}
else if (mode == "mirror")
{
gc->setColor(color);
if (firstdraw)
{
xprev = x;
yprev = y;
firstdraw = false;
}
// mirror 8 times around center in dotted or connected mode
if (!connected)
{
setLargePixel(gc, x, y);
setLargePixel(gc, y + dx / 2 - dy / 2, -x + dx / 2 + dy / 2);
setLargePixel(gc, -y + dx / 2 + dy / 2, x - dx / 2 + dy / 2);
setLargePixel(gc, -x + dx, -y + dy);
setLargePixel(gc, y + dx / 2 - dy / 2, x - dx / 2 + dy / 2);
setLargePixel(gc, -y + dx / 2 + dy / 2, -x + dx / 2 + dy / 2);
setLargePixel(gc, x, -y + dy);
setLargePixel(gc, -x + dx, y);
}
else
{
drawLargeLine(gc, xprev, yprev, x, y);
drawLargeLine(gc, yprev + dx / 2 - dy / 2, -xprev + dx / 2 + dy / 2,
y + dx / 2 - dy / 2, -x + dx / 2 + dy / 2);
drawLargeLine(gc, -yprev + dx / 2 + dy / 2, xprev - dx / 2 + dy / 2,
-y + dx / 2 + dy / 2, x - dx / 2 + dy / 2);
drawLargeLine(gc, -xprev + dx, -yprev + dy, -x + dx, -y + dy);
drawLargeLine(gc, yprev + dx / 2 - dy / 2, xprev - dx / 2 + dy / 2,
y + dx / 2 - dy / 2, x - dx / 2 + dy / 2);
drawLargeLine(gc, -yprev + dx / 2 + dy / 2, -xprev + dx / 2 + dy / 2,
-y + dx / 2 + dy / 2, -x + dx / 2 + dy / 2);
drawLargeLine(gc, xprev, -yprev + dy, x, -y + dy);
drawLargeLine(gc, -xprev + dx, yprev, -x + dx, y);
}
// draw line from previous mouse coordinate
xprev = x;
yprev = y;
}
}
}
void MyDrawing::mouseButtonUp(GraphicsContext *gc,
unsigned int button, int x, int y)
{
// user has released mouse button
hold = false;
firstdraw = true;
}
void drawLargeLine(GraphicsContext *gc, int x0, int y0, int x1, int y1)
{
// draw 3 pixel wide line
gc->drawLine(x0, y0, x1, y1);
gc->drawLine(x0 + 1, y0, x1 + 1, y1);
gc->drawLine(x0 - 1, y0, x1 - 1, y1);
}
void setLargePixel(GraphicsContext *gc, int x, int y)
{
// draw 9x9 square around pixel
gc->setPixel(x, y);
gc->setPixel(x + 1, y);
gc->setPixel(x + 1, y + 1);
gc->setPixel(x, y + 1);
gc->setPixel(x - 1, y + 1);
gc->setPixel(x - 1, y);
gc->setPixel(x - 1, y - 1);
gc->setPixel(x, y - 1);
gc->setPixel(x + 1, y - 1);

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#ifndef mydrawing_h
#define mydrawing_h
#include <iostream>
#include "drawbase.h"
#include "gcontext.h"
#include "image.h"
#include "matrix.h"
using namespace std;
class MyDrawing: public DrawingBase{
public:
MyDrawing();
void keyDown(GraphicsContext* gc, unsigned int keycode);
void mouseMove(GraphicsContext* gc, int x, int y);
void mouseButtonDown(GraphicsContext* gc,
unsigned int button, int x, int y);
void mouseButtonUp(GraphicsContext* gc,
unsigned int button, int x, int y);
private:
// default is red
unsigned int color = GraphicsContext::RED;
// indicates whether user is holding down the mouse
bool hold = false;
// "lines" mode - lines from center
// "mirror" mode - mirror 8 times around center
string mode = "lines";
// start of line drawn in mirror mode
int xprev;
int yprev;
// first pixel drawn in mirror mode
bool firstdraw = true;
// dotted or connected mode
bool connected = true;
Image image;
};
void setLargePixel(GraphicsContext* gc, int x, int y);
void drawLargeLine(GraphicsContext* gc, int x0, int y0, int x1, int y1);
#endif

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/**
* @file row.cpp
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief Contains the main functionality for row matrices utilizing arrays of
* double values
* @version 1.0
* @date 2022-03-22
*
* @copyright Copyright (c) 2022
*
*/
#include <stdexcept>
#include "row.h"
using namespace std;
// parameterized constructor
Row::Row(unsigned int length){
// Set matrix length private variable to passed in length
this->length = length;
// Create new array in heap for row_data
this->row_data = new double[length];
// Clear all values in new array to 0
clear();
}
// copy constructor
Row::Row(const Row& from){
// New row matrix gets length from previous matrix
this->length = from.length;
// Create new array in heap with new length
this->row_data = new double[this->length];
// Copy all row_data values over to new array
for(int i = 0; i < this->length; i++) {
this->row_data[i] = from[i];
}
}
// destructor
Row::~Row(){
// Check for valid length then free the heap memory
if(length > 0 ) {
delete[] row_data;
}
}
// access operator (const)
double Row::operator[](unsigned int column) const{
if (column >= length) {
throw(out_of_range("Column is out of range"));
}
return row_data[column];
}
// access operator (non-const)
double& Row::operator[](unsigned int column){
if (column >= length) {
throw(out_of_range("Column is out of range"));
}
return row_data[column];
}
// assignment operator
Row& Row::operator= (const Row& rhs){
if(&rhs != this){
// Delete the current row matrix
if(length > 0){
delete[] this->row_data;
}
// New row matrix gets length from previous matrix
this->length = rhs.length;
// Create new array in heap with new length
this->row_data = new double[this->length];
// Copy all row_data values over to new array
for(int i = 0; i < this->length; i ++) {
this->row_data[i] = rhs.row_data[i];
}
}
// Return address of the Row
return *this;
}
// clear row data
void Row::clear(){
for(int i = 0; i < length; i++) {
this->row_data[i] = 0;
}
}

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#ifndef row_h
#define row_h
class Row{
public:
/* Parameterized constructor
* Takes in length and creates a row matrix with values cleared
* to zero
*/
Row(unsigned int length);
/* Copy constructor
* Create a new row matrix with the same size and values as the
* from matrix
*/
Row(const Row& from);
/* Destructor
* Correctly delete any heap memory
*/
~Row();
/* Access operator (const version)
* Allow access to row matrix data
* Should return an exception if column is too large
*/
double operator[](unsigned int column) const;
/* Access operator (non const version)
* Allow access to row matrix data
* Should return an exception if column is too large
*/
double& operator[] (unsigned int column);
/* Assignment operator
* 1. Check if two sides are the same object
* 2. Delete the current row matrix
* 3. Create a new row matrix with the same size and values as
* the rhs matrix
*/
Row& operator= (const Row& rhs);
/* Clear all data values to zero
*/
void clear();
private:
// Row matrix data
double * row_data;
// Size of row matrix
unsigned int length;
};
#endif

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/**
* @file shape.cpp
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-12
*
* @copyright Copyright (c) 2022
*
*/
#include "shape.h"
Shape::Shape(){
this->color = (uint32_t) 0x00FFFFFF;
}
Shape::Shape(const Shape& from){};
Shape::~Shape(){};
Shape& Shape::operator=(const Shape& rhs){
return *this;
}

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#ifndef shape_h
#define shape_h
/**
* @file shape.h
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-12
*
* @copyright Copyright (c) 2022
*
*/
#include <iostream>
#include "x11context.h"
#include "matrix.h"
#include "mydrawing.h"
//#include "viewcontext.h"
using namespace std;
class Shape{
public:
// Constructor
Shape();
// Copy Constructor
Shape(const Shape& from);
// Destructor
virtual ~Shape();
// Draw shape
virtual void draw(GraphicsContext *gc, const ViewContext* vc) = 0;
// Print to output stream
virtual void out(std::ostream& os)const = 0;
// Virtual Constructor
virtual Shape* clone() = 0; // Pure virtual "=0"
protected:
// Matrix containing the coords of each point in the shape
Matrix* coords;
// RGB color
uint32_t color;
// Assignment Operator
virtual Shape& operator=(const Shape& rhs);
};
#endif

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/**
* @file triangle.cpp
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-12
*
* @copyright Copyright (c) 2022
*
*/
//#include "shape.h"
#include <iomanip>
#include "triangle.h"
Triangle::Triangle(int x0, int y0, int x1, int y1, int x2, int y2, uint32_t color){
coords = new Matrix(4,3);
// Point 1
(*coords)[0][0] = x0;
(*coords)[0][1] = y0;
(*coords)[0][2] = 0.0;
// Point 2
(*coords)[1][0] = x1;
(*coords)[1][1] = y1;
(*coords)[1][2] = 0.0;
// Point 3
(*coords)[2][0] = x2;
(*coords)[2][1] = y2;
(*coords)[2][2] = 0.0;
// Ones
(*coords)[3][0] = 1.0;
(*coords)[3][1] = 1.0;
(*coords)[3][2] = 1.0;
this->color = color & 0x00FFFFFF;
}
Triangle::Triangle(const Triangle &from){
this->coords = new Matrix(4,3);
(*this).color = from.color;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 2; j++)
{
(*coords)[i][j] = (*from.coords)[i][j];
}
}
}
Triangle::~Triangle(){
delete coords;
}
Triangle& Triangle::operator=(const Triangle& rhs){
if(&rhs != this){
this->color = rhs.color;
delete coords;
coords = new Matrix(4,3);
for(int i = 0; i < 3; i++){
for(int j = 0; j < 2; j++){
this->coords[i][j] = rhs.coords[i][j];
}
}
}
return *this;
}
void Triangle::out(std::ostream& os) const{
os << "Triangle" << endl;
os << "Color: " << hex << setw(6) << setfill('0') << color << endl;
os << "P1: " << (*coords)[0][0] << " " << (*coords)[0][1];
os << " " << (*coords)[0][2] << endl;
os << "P2: " << (*coords)[1][0] << " " << (*coords)[1][1];
os << " " << (*coords)[1][2] << endl;
os << "P3: " << (*coords)[2][0] << " " << (*coords)[2][1];
os << " " << (*coords)[2][2] << endl;
}
Shape* Triangle::clone(){
return new Triangle(*this);
}
void Triangle::draw(GraphicsContext *gc, const ViewContext* vc){
gc->setColor(color);
gc->drawLine((*coords)[0][0], (*coords)[0][1],
(*coords)[1][0], (*coords)[1][1]);
gc->drawLine((*coords)[1][0], (*coords)[1][1],
(*coords)[2][0], (*coords)[2][1]);
gc->drawLine((*coords)[2][0], (*coords)[2][1],
(*coords)[0][0], (*coords)[0][1]);
}

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#ifndef triangle_h
#define triangle_h
/**
* @file triangle.h
* @author Trevor Barnes (barnestr@msoe.edu)
* @brief
* @version 1.0
* @date 2022-04-12
*
* @copyright Copyright (c) 2022
*
*/
#include "shape.h"
class ViewContext;
class Triangle: public Shape{
public:
// Triangle constructor
Triangle(int x0, int y0, int x1, int y1, int x2, int y2,
uint32_t color);
// Triangle copy constructor
Triangle(const Triangle& from);
// Triangle destructor
~Triangle();
// Triangle assignment operator
Triangle& operator=(const Triangle& rhs);
// Draw function
void draw(GraphicsContext *gc, const ViewContext* vc);
// Outputs line data to os
void out(std::ostream& os) const;
// Clones a triangle
Shape* clone();
};
#endif

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// - ViewContext Class -
#include "viewcontext.h"
ViewContext::ViewContext(){
compMatrix = new Matrix(3,3);
}
void ViewContext::model_to_device(){
}

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#ifndef viewcontext_h
#define viewcontext_h
#include "matrix.h"
class ViewContext{
ViewContext();
void model_to_device();
// Rotation - Around center of screen
// Scaling - Around center of screen
// Translation
// Reset
// Invert Colors
Matrix* compMatrix;
};
#endif

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/* Provides a simple drawing context for X11/XWindows
* You must have the X11 dev libraries installed. If missing,
* 'sudo apt-get install libx11-dev' should help.
*/
#include <X11/Xlib.h> // Every Xlib program must include this
#include <X11/Xutil.h> // needed for XGetPixel
#include <X11/XKBlib.h> // needed for keyboard setup
#include "x11context.h"
#include "drawbase.h"
#include <iostream>
#include <unistd.h>
using namespace std;
/**
* The only constructor provided. Allows size of window and background
* color be specified.
* */
X11Context::X11Context(unsigned int sizex=400,unsigned int sizey=400,
unsigned int bg_color=GraphicsContext::BLACK)
{
// Open the display
display = XOpenDisplay(NULL);
// Holding a key in gives repeated key_press commands but only
// one key_release
int supported;
XkbSetDetectableAutoRepeat(display,true,&supported);
// Create a window - we will assume the color map is in RGB mode.
window = XCreateSimpleWindow(display, DefaultRootWindow(display), 0, 0,
sizex, sizey, 0, 0 , bg_color);
// Sign up for MapNotify events
XSelectInput(display, window, StructureNotifyMask);
// Put the window on the screen
XMapWindow(display, window);
// Create a "Graphics Context"
graphics_context = XCreateGC(display, window, 0, NULL);
// Default color to white
XSetForeground(display, graphics_context, GraphicsContext::WHITE);
// Wait for MapNotify event
for(;;)
{
XEvent e;
XNextEvent(display, &e);
if (e.type == MapNotify)
break;
}
// We also want exposure, mouse, and keyboard events
XSelectInput(display, window, ExposureMask|
ButtonPressMask|
ButtonReleaseMask|
KeyPressMask|
KeyReleaseMask|
PointerMotionMask);
// We need this to get the WM_DELETE_WINDOW message from the
// window manager in case user click the X icon
Atom atomKill = XInternAtom(display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(display, window, &atomKill, 1);
return;
}
// Destructor - shut down window and connection to server
X11Context::~X11Context()
{
XFreeGC(display, graphics_context);
XDestroyWindow(display,window);
XCloseDisplay(display);
}
// Set the drawing mode - argument is enumerated
void X11Context::setMode(drawMode newMode)
{
if (newMode == GraphicsContext::MODE_NORMAL)
{
XSetFunction(display,graphics_context,GXcopy);
}
else
{
XSetFunction(display,graphics_context,GXxor);
}
}
// Set drawing color - assume colormap is 24 bit RGB
void X11Context::setColor(unsigned int color)
{
// Go ahead and set color here - better performance than setting
// on every setPixel
XSetForeground(display, graphics_context, color);
}
// Set a pixel in the current color
void X11Context::setPixel(int x, int y)
{
XDrawPoint(display, window, graphics_context, x, y);
XFlush(display);
}
unsigned int X11Context::getPixel(int x, int y)
{
XImage *image;
image = XGetImage (display, window, x, y, 1, 1, AllPlanes, XYPixmap);
XColor color;
color.pixel = XGetPixel (image, 0, 0);
XFree (image);
XQueryColor (display, DefaultColormap(display, DefaultScreen (display)),
&color);
// I now have RGB values, but, they are 16 bits each, I only want 8-bits
// each since I want a 24-bit RGB color value
unsigned int pixcolor = color.red & 0xff00;
pixcolor |= (color.green >> 8);
pixcolor <<= 8;
pixcolor |= (color.blue >> 8);
return pixcolor;
}
void X11Context::clear()
{
XClearWindow(display, window);
XFlush(display);
}
// Run event loop
void X11Context::runLoop(DrawingBase* drawing)
{
run = true;
while(run)
{
XEvent e;
XNextEvent(display, &e);
// Exposure event - lets not worry about region
if (e.type == Expose)
drawing->paint(this);
// Key Down
else if (e.type == KeyPress)
drawing->keyDown(this,XLookupKeysym((XKeyEvent*)&e,
(((e.xkey.state&0x01)&&!(e.xkey.state&0x02))||
(!(e.xkey.state&0x01)&&(e.xkey.state&0x02)))?1:0));
// Key Up
else if (e.type == KeyRelease){
drawing->keyUp(this,XLookupKeysym((XKeyEvent*)&e,
(((e.xkey.state&0x01)&&!(e.xkey.state&0x02))||
(!(e.xkey.state&0x01)&&(e.xkey.state&0x02)))?1:0));
}
// Mouse Button Down
else if (e.type == ButtonPress)
drawing->mouseButtonDown(this,
e.xbutton.button,
e.xbutton.x,
e.xbutton.y);
// Mouse Button Up
else if (e.type == ButtonRelease)
drawing->mouseButtonUp(this,
e.xbutton.button,
e.xbutton.x,
e.xbutton.y);
// Mouse Move
else if (e.type == MotionNotify)
drawing->mouseMove(this,
e.xmotion.x,
e.xmotion.y);
// This will respond to the WM_DELETE_WINDOW from the
// window manager.
else if (e.type == ClientMessage)
break;
}
}
int X11Context::getWindowWidth()
{
XWindowAttributes window_attributes;
XGetWindowAttributes(display,window, &window_attributes);
return window_attributes.width;
}
int X11Context::getWindowHeight()
{
XWindowAttributes window_attributes;
XGetWindowAttributes(display,window, &window_attributes);
return window_attributes.height;
}
// void X11Context::drawLine(int x1, int y1, int x2, int y2)
// {
// XDrawLine(display, window, graphics_context, x1, y1, x2, y2);
// XFlush(display);
// }
// Bresenham Implementation
void X11Context::drawLine(int x1, int y1, int x2, int y2){
bool steep;
if(abs(y2-y1) < abs(x2-x1)){
// Steep slope
steep = true;
if(x1 > x2){
// Swap to change drawing direction
int temp = x1;
x1 = x2;
x2 = temp;
temp = y1;
y1 = y2;
y2 = temp;
}
} else {
// Shallow slope
steep = false;
if(y1 > y2){
// Swap to change drawing direction
int temp = x1;
x1 = x2;
x2 = temp;
temp = y1;
y1 = y2;
y2 = temp;
}
}
// Initilize algorithm values
int dx = x2-x1;
int dy = y2-y1;
int D = 2*dy-dx;
// Will either be +1 or -1
int c = 1;
if(steep){
// When |dx| > |dy|
if(dy<0){
c = -1;
dy = -dy;
}
int D = 2*dy-dx;
int y = y1;
for(int i = x1; i < x2; i++){
setPixel(i,y);
if(D > 0){
y += c;
D += (2*(dy-dx));
}else{
D += 2*dy;
}
}
} else if(!steep){
// When |dx| < |dy|
if(dx<0){
c = -1;
dx = -dx;
}
int D = 2*dx-dy;
int x = x1;
for(int j = y1; j < y2; j++){
setPixel(x,j);
if(D > 0){
x += c;
D += (2*(dx-dy));
} else {
D += 2*dx;
}
}
}
}
void X11Context::drawCircle(int x, int y, unsigned int radius)
{
XDrawArc(display, window, graphics_context, x-radius,
y-radius, radius*2, radius*2, 0, 360*64);
XFlush(display);
}

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#ifndef X11_CONTEXT
#define X11_CONTEXT
/**
* This class is a sample implementation of the GraphicsContext class
* for the X11 / XWindows system.
* */
#include <X11/Xlib.h> // Every Xlib program must include this
#include "gcontext.h" // base class
class X11Context : public GraphicsContext
{
public:
// Default Constructor
X11Context(unsigned int sizex,unsigned int sizey,unsigned int bg_color);
// Destructor
virtual ~X11Context();
// Drawing Operations
void setMode(drawMode newMode);
void setColor(unsigned int color);
void setPixel(int x, int y);
unsigned int getPixel(int x, int y);
void clear();
void drawLine(int x1, int y1, int x2, int y2);
void drawCircle(int x, int y, unsigned int radius);
// Event looop functions
void runLoop(DrawingBase* drawing);
// we will use endLoop provided by base class
// Utility functions
int getWindowWidth();
int getWindowHeight();
private:
// X11 stuff - specific to this context
Display* display;
Window window;
GC graphics_context;
};
#endif