lab 3 start
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20
Lab3/main.cpp
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20
Lab3/main.cpp
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/**
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* @file main.cpp
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* @author Trevor Barnes (barnestr@msoe.edu)
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* @brief
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* @version 1.0
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* @date 2022-03-29
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#include<iostream>
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#include "matrix.h"
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using namespace std;
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int main()
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{
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Matrix m1(2,2);
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// add more tests
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return 0;
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}
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25
Lab3/makefile
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Lab3/makefile
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# lab3 Makefile
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CC = g++
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CFLAGS = -c -MMD
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LFLAGS =
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# Change w/ every new project
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SOURCES = main.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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# Change w/ every new project
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EXECUTABLE = lab3
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all: $(EXECUTABLE) $(SOURCES)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(LFLAGS) -o $@ $(OBJECTS)
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-include *.d
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%.o:%.cpp
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$(CC) $(CFLAGS) $<
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clean:
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rm -f $(EXECUTABLE)
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rm -f $(OBJECTS)
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rm -f *.d
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136
Lab3/matrix.cpp
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136
Lab3/matrix.cpp
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/**
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* @file matrix.cpp
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* @author Trevor Barnes (barnestr@msoe.edu)
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* @brief
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* @version 1.0
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* @date 2022-03-29
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#include "matrix.h"
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#include <iomanip>
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using namespace std;
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// constructor
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Matrix::Matrix(unsigned int rows, unsigned int cols){
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// Ensure size is valid
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if(rows < 1 || cols < 1){
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throw(out_of_range("rows and cols must be greater than 0"));
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}
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// Assign given row and col size to matrix
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this->rows = rows;
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this->cols = cols;
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// Create the row pointer
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this->the_matrix = new Row*[rows];
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for(int i = 0; i < rows; i++){
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// Assign the rows of the matrix to new memory
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this->the_matrix[i] = new Row(cols);
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}
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// finish
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}
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// Copy constructor
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Matrix::Matrix(const Matrix& from){
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this->rows = from.rows;
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this->cols = from.cols;
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for(int i = 0; i < this->rows; i++){
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}
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}
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// Destructor
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Matrix::~Matrix(){
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// finish
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}
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// Assignment operator
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Matrix& Matrix::operator=(const Matrix& rhs){
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// finish
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return *this;
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}
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// Named Constructor
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Matrix Matrix::identity(unsigned int size){
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// Ensure size is valid
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if(size < 1){
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throw(out_of_range("rows and cols must be greater than 0"));
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}
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// Create square matrix
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Matrix result(size, size);
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for(int i = 0; i < size; i++){
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// Fill each diagonal value with 1
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result[i][i] = 1;
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}
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return result;
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// finish
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}
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// Matrix addition
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Matrix Matrix::operator+(const Matrix& rhs) const{
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Matrix result(this->rows, this->cols);
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// finish
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return result;
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}
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// Matrix multiplication
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Matrix Matrix::operator*(const Matrix& rhs) const{
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Matrix result(this->rows, rhs.cols);
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// finish
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return result;
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}
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// Scalar multiplication
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Matrix Matrix::operator*(const double scale) const{
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Matrix result(this->rows, this->cols);
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// finish
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return result;
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}
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// Transpose of a Matrix
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Matrix Matrix::operator~() const{
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Matrix result(this->cols, this->rows);
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// finish
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return result;
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}
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// Clear Matrix
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void Matrix::clear(){
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// finish
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}
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// Access Operators - non-const
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Row& Matrix::operator[](unsigned int row){
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// Ensure the row is in range
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if(row >= rows){
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throw(out_of_range("Row is out of range"));
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}
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return *(the_matrix[row]);
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}
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// Access Operators - const
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const Row& Matrix::operator[](unsigned int row) const{
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// Ensure the row is in range
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if(row >= rows){
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throw(out_of_range("Row is out of range"));
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}
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return *(the_matrix[row]);
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}
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// print to output stream
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void Matrix::out(std::ostream& os) const{
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os << setprecision(4);
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os << setw(10);
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// finish
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}
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// global insertion operator
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std::ostream& operator<<(std::ostream& os, const Matrix& rhs){
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rhs.out(os);
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return os;
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}
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// global scalar multiplication
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Matrix operator*(const double scale, const Matrix& rhs){
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return rhs*scale;
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}
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103
Lab3/matrix.h
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103
Lab3/matrix.h
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#ifndef matrix_h
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#define matrix_h
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#include <iostream>
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#include "row.h"
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class Matrix
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{
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public:
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// No default (no argument) constructor. It doesn't really make
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// sense to have one as we cannot rely on a size. This may trip
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// us up later, but it will lead to a better implementation.
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// matrix();
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// Constructor - create Matrix and clear cells. If rows or
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// cols is < 1, throw an exception
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Matrix(unsigned int rows, unsigned int cols);
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// Copy constructor - make a new Matrix just like rhs
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Matrix(const Matrix& from);
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// Destructor. Free allocated memory
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~Matrix();
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// Assignment operator - make this just like rhs. Must function
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// correctly even if rhs is a different size than this.
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Matrix& operator=(const Matrix& rhs);
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// Named Constructor - produce a square identity matrix of the
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// requested size. Since we do not know how the object produced will
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// be used, we pretty much have to return by value. A size of 0
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// would not make sense and should throw an exception.
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static Matrix identity(unsigned int size);
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// Matrix addition - lhs and rhs must be same size otherwise
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// an exception shall be thrown
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Matrix operator+(const Matrix& rhs) const;
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// Matrix multiplication - lhs and rhs must be compatible
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// otherwise an exception shall be thrown
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Matrix operator*(const Matrix& rhs) const;
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// Scalar multiplication. Note, this function will support
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// someMatrixObject * 5.0, but not 5.0 * someMatrixObject.
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Matrix operator*(const double scale) const;
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// Transpose of a Matrix - should always work, hence no exception
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Matrix operator~() const;
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// Clear Matrix to all members 0.0
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void clear();
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// Access Operators - throw an exception if index out of range
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Row& operator[](unsigned int row);
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// const version of above - throws an exception if indices are out of
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// range
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const Row& operator[](unsigned int row) const;
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// I/O - for convenience - this is intended to be called by the global
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// << operator declared below.
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void out(std::ostream& os) const;
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private:
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// An array of Row pointers size "rows" that each point to a double array
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// of size "cols"
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Row** the_matrix;
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unsigned int rows;
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unsigned int cols;
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/** routines **/
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// add any "helper" routine here, such as routines to support
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// matrix inversion
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};
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/** Some Related Global Functions **/
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// Overloaded global << with std::ostream as lhs, Matrix as rhs. This method
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// should generate output compatible with an ostream which is commonly used
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// with console (cout) and files. Something like:
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// [[ r0c0, r0c1, r0c2 ]
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// [ r1c0, r1c1, r1c2 ]
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// [ r0c0, r0c1, r0c2 ]]
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// would be appropriate.
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//
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// Since this is a global function, it does not have access to the private
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// data of a Matrix object. So, it will need to use the public interface of
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// Matrix to do its job. The method Matrix::out was added to Matrix
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// specifically for this purpose. The other option would have been to make
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// it a "friend"
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std::ostream& operator<<(std::ostream& os, const Matrix& rhs);
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// We would normally have a corresponding >> operator, but
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// will defer that exercise that until a later assignment.
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// Scalar multiplication with a global function. Note, this function will
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// support 5.0 * someMatrixObject, but not someMatrixObject * 5.0
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Matrix operator*(const double scale, const Matrix& rhs);
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#endif
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// Based on lab by Dr. Darrin Rothe ((c) 2015 Dr. Darrin Rothe)
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87
Lab3/row.cpp
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87
Lab3/row.cpp
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/**
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* @file row.cpp
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* @author Trevor Barnes (barnestr@msoe.edu)
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* @brief Contains the main functionality for row matrices utilizing arrays of
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* double values
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* @version 1.0
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* @date 2022-03-22
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#include <stdexcept>
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#include "row.h"
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using namespace std;
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// parameterized constructor
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Row::Row(unsigned int length){
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// Set matrix length private variable to passed in length
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this->length = length;
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// Create new array in heap for row_data
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this->row_data = new double[length];
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// Clear all values in new array to 0
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clear();
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}
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// copy constructor
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Row::Row(const Row& from){
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// New row matrix gets length from previous matrix
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this->length = from.length;
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// Create new array in heap with new length
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this->row_data = new double[this->length];
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// Copy all row_data values over to new array
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for(int i = 0; i < this->length; i++) {
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this->row_data[i] = from[i];
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}
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}
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// destructor
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Row::~Row(){
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// Check for valid length then free the heap memory
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if(length > 0 ) {
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delete[] row_data;
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}
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}
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// access operator (const)
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double Row::operator[](unsigned int column) const{
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if (column >= length) {
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throw(out_of_range("Column is out of range"));
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}
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return row_data[column];
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}
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// access operator (non-const)
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double& Row::operator[](unsigned int column){
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if (column >= length) {
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throw(out_of_range("Column is out of range"));
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}
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return row_data[column];
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}
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// assignment operator
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Row& Row::operator= (const Row& rhs){
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if(&rhs != this){
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// Delete the current row matrix
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if(length > 0){
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delete[] this->row_data;
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}
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// New row matrix gets length from previous matrix
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this->length = rhs.length;
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// Create new array in heap with new length
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this->row_data = new double[this->length];
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// Copy all row_data values over to new array
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for(int i = 0; i < this->length; i ++) {
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this->row_data[i] = rhs.row_data[i];
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}
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}
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// Return address of the Row
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return *this;
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}
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// clear row data
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void Row::clear(){
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for(int i = 0; i < length; i++) {
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this->row_data[i] = 0;
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}
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}
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51
Lab3/row.h
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51
Lab3/row.h
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#ifndef row_h
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#define row_h
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class Row{
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public:
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/* Parameterized constructor
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* Takes in length and creates a row matrix with values cleared
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* to zero
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*/
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Row(unsigned int length);
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/* Copy constructor
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* Create a new row matrix with the same size and values as the
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* from matrix
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*/
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Row(const Row& from);
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/* Destructor
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* Correctly delete any heap memory
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*/
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~Row();
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/* Access operator (const version)
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* Allow access to row matrix data
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* Should return an exception if column is too large
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*/
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double operator[](unsigned int column) const;
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/* Access operator (non const version)
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* Allow access to row matrix data
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* Should return an exception if column is too large
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*/
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double& operator[] (unsigned int column);
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/* Assignment operator
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* 1. Check if two sides are the same object
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* 2. Delete the current row matrix
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* 3. Create a new row matrix with the same size and values as
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* the rhs matrix
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*/
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Row& operator= (const Row& rhs);
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/* Clear all data values to zero
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*/
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void clear();
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private:
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// Row matrix data
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double * row_data;
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// Size of row matrix
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unsigned int length;
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};
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#endif
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