Files
CE2812-Workspace/labW6barnestr/Src/piezoSpeaker.c
2022-02-22 09:49:23 -06:00

193 lines
5.2 KiB
C

/**
* @file piezoSpeaker.c
* @author Trevor Barnes
* @brief Provides functionality for initializing, playing notes, and playing
* songs on the piezo speaker.
* Added interrupt functionality for background playing
* @version 0.2
* @date 2022-01-12
*
* @copyright Copyright (c) 2022
*
*/
#include <stdio.h>
#include <inttypes.h>
#include "piezoSpeaker.h"
#include "delay.h"
volatile RCC* const rcc = (RCC*) 0x40023800;
volatile GPIO* const gpiob = (GPIO*) 0x40020400;
// PWM Timer
volatile TIM* const tim3 = (TIM*) 0x40000400;
// Interrupt Timer for Duration
volatile TIM* const tim4 = (TIM*) 0x40000800;
volatile SYSCFG* const syscfg = (SYSCFG*) 0x40013800;
volatile EXTI* const exti4 = (EXTI*) 0x40013C00;
volatile Note* currentSong;
volatile int currentNoteIndex;
typedef enum {PLAY, STOP}songStatus;
// Imperial March - Star Wars
Note songIM[138] = {
{A4, Q}, {A4, Q}, {A4, Q}, {F4, S*3}, {C5, S},
{A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
{E5, Q}, {E5, Q}, {E5, Q}, {F5, S*3}, {C5, S},
{Ab4, Q}, {F4, S*3}, {C5, S}, {A4, H},
{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
{Gb5, S}, {F5, S}, {Gb5, E}, {r, E},
{Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
{C5, S}, {B4, S}, {C5, E}, {r, E},
{F4, E}, {Ab4, Q}, {F4, S*3}, {A4, S},
{C5, Q}, {A4, S*3}, {C5, S}, {E5, H},
{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
{Gb5, S}, {F5, S}, {Gb5, E}, {r, E},
{Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
{C5, S}, {B4, S}, {C5, E}, {r, E},
{F4, E}, {Ab4, Q}, {F4, S*3}, {C5, S},
{A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
{END}
};
// Metropolis Theme - Ratchet & Clank
Note songMT[33] = {
{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
{END}
};
// Flower Garden - Yoshi's Island
Note songFG[77] = {
{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {D4, E}, {E4, E}, {r, Q},
{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {E4, E}, {D4, E}, {r, Q},
{G5, S}, {Gb5, S}, {G5, E+(Q*3)},
{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E}, {G4, E+(Q*5)},
{r, E},
{C5, E}, {B4, E}, {D5, E}, {A5, E}, {G5, E+W+E}, {r, E},
{A5, E}, {B5, E}, {A5, E}, {G5, E}, {F5, E}, {E5, E}, {D5, E}, {E5, Q},
{C5, E}, {G4, E+(Q*3)}, {r, E},
{C5, E}, {B4, E}, {C5, E}, {D5, E}, {E5, E+Q}, {G5, Q}, {C5, Q}, {E5, Q},
{F5, E}, {E5, E}, {F5, E}, {D5, E*2}, {C5, E}, {B4, E}, {C5, E+W},
{END}
};
int volumeDivisor = 10;
void piezo_init(){
// GPIOB/Timer3/Timer4 enable in RCC
(*rcc).AHB1ENR |= (1<<GPIOBEN);
(*rcc).APB1ENR |= (1<<TIM3_EN);
(*rcc).APB1ENR |= (1<<TIM4_EN);
// Set to "alternate function" mode
(*gpiob).MODER = ((*gpiob).MODER&~(0b11<<8)) | (PB4_AF_V<<8);
// Set AF to low
(*gpiob).AFRL |= (1<<AFRL_TIM3_CH1_EN);
// Set to output capture
(*tim3).CCMR1 |= OC1M_PWM2;
(*tim3).CCMR1 |= (1<<OC1PE);
(*tim3).CCER |= CCER_CC1E;
// Enable Preload
(*tim3).CR1 |= (1<<CR_ARPE_EN);
// Configure Timer 4 for Interrupt
(*tim4).DIER |= (1<<DIER_TIE);
}
void play_note(Note noteToPlay) {
(*tim3).PSC = 15;
// Pitch divisor to scale with timer
(*tim3).ARR = (pitchDivisor)/(noteToPlay.noteFrequency);
// Volume (Smaller dividend = louder sound)
unsigned int freq = (noteToPlay.noteFrequency/volumeDivisor);
// Clear CCR
(*tim3).CCR1 = ((*tim3).CCR1&~(0xFFFF));
(*tim3).CCR1 = freq;
// Set EGR
(*tim3).EGR |= EGR_UG;
// Playing note
// Enables timer
(*tim3).CR1 |= 1;
// Delay for duration of note
delay_1ms(noteToPlay.noteDuration);
// Disables timer
(*tim3).CR1 &= ~1;
}
void play_song(Note *songToPlay){
int i = 0;
// Iterate through song and play each note till "END" value
while(songToPlay[i].noteFrequency != END) {
play_note(songToPlay[i]);
i++;
}
}
void TIM4_IRQHandler(void) {
//temp
tim4->SR = 0;
if(PLAY) {
(*tim3).PSC = 15;
// Pitch divisor to scale with timer
//current note frequency global variable
(*tim3).ARR =
(pitchDivisor)/(currentSong[currentNoteIndex].noteFrequency);
// Volume (Smaller dividend = louder sound)
//current note frequency global variable
unsigned int freq =
(currentSong[currentNoteIndex].noteFrequency/volumeDivisor);
// Clear CCR
(*tim3).CCR1 = ((*tim3).CCR1&~(0xFFFF));
(*tim3).CCR1 = freq;
// Set EGR
(*tim3).EGR |= EGR_UG;
// Set timer 4 count to duration of note
(*tim4).CNT = (currentSong[currentNoteIndex].noteDuration);
(*tim4).EGR |= EGR_UG;
// Start timer 4
(*tim4).CR1 |= 1;
// Playing note
// Enables timer
(*tim3).CR1 |= 1;
// Delay for duration of note
//delay_1ms(noteToPlay.noteDuration);
// Load timer with value of note duration
//currentNote = currentSong[currentNoteIndex];
} else {
while(currentSong[currentNoteIndex].noteFrequency != END) {
}
//currentNote = currentSong
}
currentNoteIndex++;
}
// Might be unneccessary
void play_song_br(Note *songToPlay) {
// Set current song global variable
currentSong = songToPlay;
// Configure Interrupt
// PB4 Connected to EXTI4
(*syscfg).EXTICR2 &= ~(0xF);
(*syscfg).EXTICR2 &= ~(0x1);
}