project additions/changes
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@@ -1,13 +1,7 @@
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/**
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* @file main.c
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* @author Trevor Barnes
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* @brief Main Driver for the Week 5 "Play a Tune" Lab. This program uses a similar menu style to the previous
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* lab. The user is given a new option to play 3 different hard coded songs in arrays of "Note" structs,
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* provided by the piezoSpeaker.h file.
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* Experience: As a former music student I enjoyed working on this lab very much, to the point that I became
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* sort of a perfectionist with its implementation. Getting the timer configured and working with the piezo speaker
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* was certainly the most difficult and time consuming part. Once I had that figured out though figuring
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* out the best note implementation and songs to play was very enjoyable.
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* @brief
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* @version 0.1
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* @date 2022-01-19
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*
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@@ -27,45 +21,6 @@
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#define F_CPU 16000000UL
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// Imperial March - Star Wars
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Note songIM[138] = {
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{A4, Q}, {A4, Q}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{E5, Q}, {E5, Q}, {E5, Q}, {F5, S*3}, {C5, S}, {Ab4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {A4, S},
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{C5, Q}, {A4, S*3}, {C5, S}, {E5, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {C5, S},
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{A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{END}
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};
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// Metropolis Theme - Ratchet & Clank
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Note songMT[33] = {
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{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{END}
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};
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// Flower Garden - Yoshi's Island
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Note songFG[77] = {
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {D4, E}, {E4, E}, {r, Q},
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {E4, E}, {D4, E}, {r, Q},
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{G5, S}, {Gb5, S}, {G5, E+(Q*3)},
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{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E}, {G4, E+(Q*5)}, {r, E},
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{C5, E}, {B4, E}, {D5, E}, {A5, E}, {G5, E+H+Q}, {r, E},
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{A5, E}, {B5, E}, {A5, E}, {G5, E}, {F5, E}, {E5, E}, {D5, E}, {E5, Q}, {C5, E}, {G4, E+(Q*3)}, {r, E},
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{C5, E}, {B4, E}, {C5, E}, {D5, E}, {E5, E+Q}, {G5, Q}, {C5, Q}, {E5, Q},
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{F5, E}, {E5, E}, {F5, E}, {D5, E*2}, {C5, E}, {B4, E}, {C5, E+W},
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{END}
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};
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void printHelp() {
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printf("*Commands*\n\r");
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printf("'rmw {hex address}' - Reads mem at a given address\n\r");
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@@ -119,13 +74,13 @@ int main(void) {
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} else if (!strcmp(command, "ps")) {
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// Song Selection Command Format:
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// "ps {songSelection} {background}"
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sscanf(line, "%s %u %c", command, &songSelection, background);
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sscanf(line, "%s %u %c", command, &songSelection, &background);
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if (background == 'b') {
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switch(songSelection) {
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case 1:
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printf("Playing Imperial March in the background\n\r");
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play_song_br(songIM);
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break;
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break;
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case 2:
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printf("Playing Metropolis Theme in the background\n\r");
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play_song_br(songMT);
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@@ -14,11 +14,55 @@
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#include "piezoSpeaker.h"
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#include "delay.h"
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volatile RCC* const rcc = 0x40023800;
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volatile GPIO* const gpiob = 0x40020400;
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volatile TIM* const tim3 = 0x40000400;
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volatile SYSCFG* const syscfg = 0x40013800;
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volatile EXTI* const exti4 = 0x40013C00;
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volatile RCC* const rcc = (RCC*) 0x40023800;
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volatile GPIO* const gpiob = (GPIO*) 0x40020400;
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volatile TIM* const tim3 = (TIM*) 0x40000400;
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volatile SYSCFG* const syscfg = (SYSCFG*) 0x40013800;
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volatile EXTI* const exti4 = (EXTI*) 0x40013C00;
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volatile Note* currentSong;
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volatile int currentNoteIndex;
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typedef enum {PLAY, STOP}songStatus;
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// Imperial March - Star Wars
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Note songIM[138] = {
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{A4, Q}, {A4, Q}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{E5, Q}, {E5, Q}, {E5, Q}, {F5, S*3}, {C5, S}, {Ab4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {A4, S},
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{C5, Q}, {A4, S*3}, {C5, S}, {E5, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {C5, S},
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{A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{END}
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};
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// Metropolis Theme - Ratchet & Clank
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Note songMT[33] = {
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{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{END}
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};
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// Flower Garden - Yoshi's Island
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Note songFG[77] = {
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {D4, E}, {E4, E}, {r, Q},
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {E4, E}, {D4, E}, {r, Q},
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{G5, S}, {Gb5, S}, {G5, E+(Q*3)},
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{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E}, {G4, E+(Q*5)}, {r, E},
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{C5, E}, {B4, E}, {D5, E}, {A5, E}, {G5, E+W+E}, {r, E},
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{A5, E}, {B5, E}, {A5, E}, {G5, E}, {F5, E}, {E5, E}, {D5, E}, {E5, Q}, {C5, E}, {G4, E+(Q*3)}, {r, E},
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{C5, E}, {B4, E}, {C5, E}, {D5, E}, {E5, E+Q}, {G5, Q}, {C5, Q}, {E5, Q},
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{F5, E}, {E5, E}, {F5, E}, {D5, E*2}, {C5, E}, {B4, E}, {C5, E+W},
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{END}
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};
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void piezo_init(){
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@@ -73,35 +117,45 @@ void play_song(Note *songToPlay){
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}
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}
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void play_note_br(Note noteToplay) {
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}
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void TIM3_IRQHandler(void) {
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(*tim3).PSC = 15;
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// Pitch divisor to scale with timer
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(*tim3).ARR = (pitchDivisor)/(noteToPlay.noteFrequency);
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// Volume (Smaller dividend = louder sound)
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unsigned int freq = (noteToPlay.noteFrequency/10);
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//temp
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if(PLAY) {
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(*tim3).PSC = 15;
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// Pitch divisor to scale with timer
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//current note frequency global variable
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//(*tim3).ARR = (pitchDivisor)/(noteToPlay.noteFrequency);
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// Clear CCR
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(*tim3).CCR1 = ((*tim3).CCR1&~(0xFFFF));
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(*tim3).CCR1 = freq;
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// Volume (Smaller dividend = louder sound)
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//current note frequency global variable
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//unsigned int freq = (noteToPlay.noteFrequency/10);
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// Set EGR
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(*tim3).EGR |= EGR_UG;
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// Clear CCR
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(*tim3).CCR1 = ((*tim3).CCR1&~(0xFFFF));
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//(*tim3).CCR1 = freq;
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// Playing note
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// Enables timer
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(*tim3).CR1 |= 1;
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// Delay for duration of note
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// This is gonna have to change
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delay_1ms(noteToPlay.noteDuration);
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// Disables timer
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(*tim3).CR1 &= ~1;
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// Set EGR
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(*tim3).EGR |= EGR_UG;
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// Playing note
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// Enables timer
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(*tim3).CR1 |= 1;
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// Delay for duration of note
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// This is gonna have to change
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//delay_1ms(noteToPlay.noteDuration);
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// Load timer with value of note duration
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//currentNote = currentSong[currentNoteIndex];
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} else {
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while(currentSong[currentNoteIndex].noteFrequency != END) {
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}
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//currentNote = currentSong
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}
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}
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void play_song_br(Note *songToPlay) {
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// Set current song global variable
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currentSong = songToPlay;
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// Configure Interrupt
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// PB4 Connected to EXTI4
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(*syscfg).EXTICR2 &= ~(0xF);
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(*syscfg).EXTICR2 &= ~(0x1);
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