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@@ -29,18 +29,18 @@
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// Imperial March - Star Wars
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Note songIM[138] = {
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{A4, Q}, {A4, Q}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{E5, Q}, {E5, Q}, {E5, Q}, {F5, S*3}, {C5, S}, {Ab4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {A4, S},
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{C5, Q}, {A4, S*3}, {C5, S}, {E5, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {C5, S},
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{A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{A4, Q}, {A4, Q}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{E5, Q}, {E5, Q}, {E5, Q}, {F5, S*3}, {C5, S}, {Ab4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {A4, S},
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{C5, Q}, {A4, S*3}, {C5, S}, {E5, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {C5, S},
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{A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{END}
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};
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};
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// Metropolis Theme - Ratchet & Clank
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Note songMT[33] = {
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@@ -50,84 +50,115 @@ Note songMT[33] = {
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{END}
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};
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// Flower Garden - Yoshi's Island
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Note songFG[77] = {
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {D4, E}, {E4, E}, {r, Q},
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {E4, E}, {D4, E}, {r, Q},
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{G5, S}, {Gb5, S}, {G5, E+(Q*3)},
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{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E}, {G4, E+(Q*5)}, {r, E},
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{C5, E}, {B4, E}, {D5, E}, {A5, E}, {G5, E+H+Q}, {r, E},
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{A5, E}, {B5, E}, {A5, E}, {G5, E}, {F5, E}, {E5, E}, {D5, E}, {E5, Q}, {C5, E}, {G4, E+(Q*3)}, {r, E},
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{C5, E}, {B4, E}, {C5, E}, {D5, E}, {E5, E+Q}, {G5, Q}, {C5, Q}, {E5, Q},
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{F5, E}, {E5, E}, {F5, E}, {D5, E*2}, {C5, E}, {B4, E}, {C5, E+W},
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{END}
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};
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {D4, E}, {E4, E}, {r, Q},
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {E4, E}, {D4, E}, {r, Q},
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{G5, S}, {Gb5, S}, {G5, E+(Q*3)},
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{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E}, {G4, E+(Q*5)}, {r, E},
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{C5, E}, {B4, E}, {D5, E}, {A5, E}, {G5, E+H+Q}, {r, E},
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{A5, E}, {B5, E}, {A5, E}, {G5, E}, {F5, E}, {E5, E}, {D5, E}, {E5, Q}, {C5, E}, {G4, E+(Q*3)}, {r, E},
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{C5, E}, {B4, E}, {C5, E}, {D5, E}, {E5, E+Q}, {G5, Q}, {C5, Q}, {E5, Q},
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{F5, E}, {E5, E}, {F5, E}, {D5, E*2}, {C5, E}, {B4, E}, {C5, E+W},
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{END}
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};
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void printHelp() {
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printf("*Commands*\n\r");
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printf("'rmw {hex address}' - Reads mem at a given address\n\r");
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printf("'wmw {hex address} {value}' - Writes the given value as a word to the given address\n\r");
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printf("'dm {hex address} {length}' - Dumps the memory at a given address. Defaults to 16 B if no "
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"length is given\n\r");
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printf("'ps {song choice}' - Plays a song with the given selection\n\r");
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printf("'songs' - Prints info about each song selection\n\r");
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printf("*Commands*\n\r");
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printf("'rmw {hex address}' - Reads mem at a given address\n\r");
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printf("'wmw {hex address} {value}' - Writes the given value as a word to the given address\n\r");
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printf("'dm {hex address} {length}' - Dumps the memory at a given address. Defaults to 16 B if no "
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"length is given\n\r");
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printf("'ps {song choice}' - Plays a song with the given selection\n\r");
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printf("'songs' - Prints info about each song selection\n\r");
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}
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void songInfo() {
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printf("Type 1 or 2 to play a song!\n\r");
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printf("Song 1: Imperial March from Star Wars\n\r");
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printf("Song 2: Metropolis Theme from Ratchet & Clank\n\r");
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printf("Song 3: Flower Garden from Yoshi's Island");
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printf("Type 1 or 2 to play a song!\n\r");
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printf("Song 1: Imperial March from Star Wars\n\r");
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printf("Song 2: Metropolis Theme from Ratchet & Clank\n\r");
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printf("Song 3: Flower Garden from Yoshi's Island\n\r");
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}
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int main(void) {
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init_usart2(57600, F_CPU);
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piezo_init();
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led_init();
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init_usart2(57600, F_CPU);
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piezo_init();
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led_init();
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char line[50];
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char command[10];
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int address;
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int data;
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int length;
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int songSelection;
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char background;
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for(;;) {
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// Get command from user
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fgets(line, 100, stdin);
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// Parse only the command for strcmp
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sscanf(line, "%s", command);
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if (!strcmp(command, "help")) {
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// Print Help
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printHelp();
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} else if (!strcmp(command, "songs")) {
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// Print Song Info
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songInfo();
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} else if (!strcmp(command, "rmw")) {
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// Read Memory
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sscanf(line, "%s %X", command, &address);
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readMem(address);
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} else if (!strcmp(command, "wmw")) {
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// Write Memory
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sscanf(line, "%s %X %u", command, &address, &data);
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writeMem(address, data);
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} else if (!strcmp(command, "dm")) {
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// Dump Memory
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sscanf(line, "%s %X %u", command, &address, &length);
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dumpMem(address, length);
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} else if (!strcmp(command, "ps")) {
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sscanf(line, "%s %u", command, &songSelection);
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switch(songSelection) {
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// Song Selection Command Format:
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// "ps {songSelection} {background}"
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sscanf(line, "%s %u %c", command, &songSelection, background);
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if (background == 'b') {
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switch(songSelection) {
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case 1:
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printf("Playing Imperial March in the background\n\r");
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play_song_br(songIM);
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break;
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case 2:
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printf("Playing Metropolis Theme in the background\n\r");
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play_song_br(songMT);
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break;
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case 3:
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printf("Playing Flower Garden in the background\n\r");
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play_song_br(songFG);
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break;
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default:
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break;
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printf("Invalid song selection\n\r");
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}
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} else {
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// Without valid flag, program plays songs in foreground
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switch(songSelection) {
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case 1:
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printf("Playing Imperial March\n\r");
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play_song(songIM);
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play_song(songIM);
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break;
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case 2:
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printf("Playing Metropolis Theme\n\r");
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play_song(songMT);
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break;
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case 3:
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case 3:
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printf("Playing Flower Garden\n\r");
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play_song(songFG);
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break;
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default:
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break;
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printf("Invalid song selection\n\r");
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}
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}
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} else {
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printf("Invalid input, type 'help' for instructions\n\r");
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}
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