lab 5 final
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@@ -1,8 +1,18 @@
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/*
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* main.c
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*
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* Created on: January 12, 2022
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* Author: Trevor Barnes
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/**
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* @file main.c
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* @author Trevor Barnes
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* @brief Main Driver for the Week 5 "Play a Tune" Lab. This program uses a similar menu style to the previous
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* lab. The user is given a new option to play 3 different hard coded songs in arrays of "Note" structs,
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* provided by the piezoSpeaker.h file.
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* Experience: As a former music student I enjoyed working on this lab very much, to the point that I became
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* sort of a perfectionist with its implementation. Getting the timer configured and working with the piezo speaker
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* was certainly the most difficult and time consuming part. Once I had that figured out though figuring
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* out the best note implementation and songs to play was very enjoyable.
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* @version 0.1
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* @date 2022-01-12
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*
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* @copyright Copyright (c) 2022
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*
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*/
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#include <stdio.h>
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@@ -17,53 +27,45 @@
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#define F_CPU 16000000UL
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// Super Mario "Flagpole Fanfare"
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Note songSMFF[66]= { {G3, S/3}, {Ab3,S/3}, {A3, S/3}, {Bb3,S/3}, {B3,S/3},
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{C4, S/3}, {Db4,S/3}, {D4, S/3}, {Eb4,S/3}, {E4,S/3},
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{F4, S/3}, {Gb4,S/3}, {G4, S/3}, {Ab4,S/3}, {A4,S/3},
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{Bb4,S/3}, {B4, S/3}, {C5, S/3}, {Db5,S/3}, {D5,S/3},
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{Eb5,S/3}, {E5, S/3}, {F5, S/3}, {Gb5,S/3}, {G5,S/3},
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{Ab5,S/3}, {A5, S/3}, {Bb5,S/3}, {B5, S/3}, {C6,S/3},
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{Db6,S/3}, {D6, S/3}, {Eb6,S/3}, {E6, S/3}, {F6,S/3},
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{Eb6,S/3}, {G6, S/3}, {r, 7*S}, {G3, Q}, {C4, Q},
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{E4, Q}, {G4, Q}, {C5, Q}, {E5, Q}, {G5, H},
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{E5, H}, {Ab3, Q}, {C4, Q}, {Eb4, Q}, {Ab4, Q},
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{C5, Q}, {Eb5, Q}, {Ab6, H}, {Eb5, H}, {Bb3, Q},
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{D4, Q}, {F4, Q}, {Bb4, Q}, {D5, Q}, {F5, Q},
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{Bb5, W}, {B5, Q}, {B5, Q}, {B5, Q}, {C6, W}, {T}
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};
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// Imperial March
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Note songIMold[138] = { {A3, Q}, {A3, Q}, {A3, Q}, {r, Q},
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{F3,E+S}, {r, E+S}, {C4, S}, {r, S}, {A3, Q}, {r, Q},
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{F3,E+S}, {r, E+S}, {C4, S}, {r, S}, {A3, H}, {r, H},
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{E4, Q}, {r, Q}, {E4, Q}, {r, Q}, {E4, Q}, {r, Q},
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{F4,E+S}, {r, E+S}, {C4, S}, {r, S}, {Ab3, Q}, {r, Q},
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{F3,E+S}, {r, E+S}, {C4, S}, {r, S}, {A3, H}, {r, H},
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{A4, Q}, {r, Q}, {A3, E+S}, {r, E+S}, {A3, S}, {r, S},
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{A4, Q}, {r, Q}, {Ab4,E+S}, {r, E+S}, {G4, S}, {r, S},
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{Gb4, Q}, {r, S}, {E4, S}, {r, S}, {F4, E}, {r, E},
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{r, E}, {Bb3, E}, {r, E}, {Eb4, Q}, {r, Q}, {D4,E+S},
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{r, E+S}, {Db4, S}, {r, H}, {C4, S}, {r, S}, {B3, S},
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{r, S}, {C4, E}, {r, E}, {r, E}, {F3, E}, {r, E},
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{Ab3, Q}, {r, Q}, {F3, E+S}, {r, E+S}, {A3, S}, {r, S},
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{C4, Q}, {r, Q}, {A3, E+S}, {r, E+S}, {C4, S}, {r, S},
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{E4, H}, {r, H}, {A4, Q}, {r, Q}, {A3, E+S}, {r, E+S},
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{A3, S}, {r, S}, {A4, Q}, {r, S}, {Ab4,E+S}, {r, E+S},
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{G4, S}, {r, S}, {Gb4, S}, {r, S}, {E4, S}, {r, S},
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{F4, E}, {r, E}, {r, E}, {Bb3, E}, {r, E}, {Eb4, Q},
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{r, Q}, {D4,E+S}, {r, E+S}, {Db4, S}, {r, S}, {C4, S},
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{r, S}, {B3, S}, {r, S}, {C4, E}, {r, E}, {r, E},
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{F3, E}, {r, E}, {Ab3, Q}, {r, Q}, {F3, E+S}, {r, E+S},
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{C4, S}, {r, S}, {A3, Q}, {r, Q}, {F3, E+S}, {r, E+S},
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{C4, S}, {r, S}, {A3, H}, {r, H}, {T, Q}
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};
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// Imperial March - Star Wars
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Note songIM[138] = {
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{A3, Q}, {A3, Q}, {A3, Q}, {F3, S*3}, {C4, S}, {A3, Q}, {F3, S*3}, {C4, S}, {A3, H},
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{E4, Q}, {E4, Q}, {E4, Q}, {F4, S*3}, {C4, S}, {Ab3, Q}, {F3, S*3}, {C4, S}, {A3, H}, {T}
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{A4, Q}, {A4, Q}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{E5, Q}, {E5, Q}, {E5, Q}, {F5, S*3}, {C5, S}, {Ab4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {A4, S},
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{C5, Q}, {A4, S*3}, {C5, S}, {E5, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {C5, S},
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{A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{END}
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};
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// Metropolis Theme - Ratchet & Clank
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Note songMT[33] = {
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{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{END}
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};
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// Flower Garden - Yoshi's Island
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Note songFG[77] = {
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {D4, E}, {E4, E}, {r, Q},
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{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
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{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {E4, E}, {D4, E}, {r, Q},
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{G5, S}, {Gb5, S}, {G5, E+(Q*3)},
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{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E}, {G4, E+(Q*5)}, {r, E},
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{C5, E}, {B4, E}, {D5, E}, {A5, E}, {G5, E+H+Q}, {r, E},
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{A5, E}, {B5, E}, {A5, E}, {G5, E}, {F5, E}, {E5, E}, {D5, E}, {E5, Q}, {C5, E}, {G4, E+(Q*3)}, {r, E},
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{C5, E}, {B4, E}, {C5, E}, {D5, E}, {E5, E+Q}, {G5, Q}, {C5, Q}, {E5, Q},
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{F5, E}, {E5, E}, {F5, E}, {D5, E*2}, {C5, E}, {B4, E}, {C5, E+W},
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{END}
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};
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void printHelp() {
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printf("*Commands*\n\r");
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printf("'rmw {hex address}' - Reads mem at a given address\n\r");
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@@ -75,8 +77,9 @@ void printHelp() {
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}
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void songInfo() {
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printf("Type 1 or 2 to play a song!\n\r");
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printf("Song 1: Imperial March\n\r");
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printf("Song 2: Super Mario Bros Flagpole Fanfare\n\r");
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printf("Song 1: Imperial March from Star Wars\n\r");
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printf("Song 2: Metropolis Theme from Ratchet & Clank\n\r");
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printf("Song 3: Flower Garden from Yoshi's Island");
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}
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int main(void) {
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@@ -115,8 +118,12 @@ int main(void) {
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play_song(songIM);
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break;
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case 2:
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printf("Playing Super Mario Bros Flagpole Fanfare\n\r");
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play_song(songSMFF);
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printf("Playing Metropolis Theme\n\r");
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play_song(songMT);
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break;
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case 3:
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printf("Playing Flower Garden\n\r");
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play_song(songFG);
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break;
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default:
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break;
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@@ -1,9 +1,9 @@
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/**
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* @file piezoSpeaker.c
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* @author Trevor Barnes
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* @brief
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* @brief Provides funtionality for initializing, playing notes, and playing songs on the piezo speaker.
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* @version 0.1
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* @date 2022-01-19
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* @date 2022-01-12
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*
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* @copyright Copyright (c) 2022
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*
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@@ -16,62 +16,52 @@
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void piezo_init(){
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//enable GPIOB and Timer 3 RCC
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// GPIOB/Timer3 enable in RCC
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*RCC_AHB1ENR |= (1<<GPIOBEN);
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*RCC_APB1ENR |= (1<<TIM3_EN);
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//set GPIO B to alternate function (0b10<<9)
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//clears the two bits and then set it
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// Set to "alternate function" mode
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*GPIOB_MODER = (*GPIOB_MODER&~(0b11<<8)) | (PB4_AF_V<<8);
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//set alternate function low register to TIM3
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// Set AF to low
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*GPIOB_AFRL |= (1<<AFRL_TIM3_CH1_EN);
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//Configure capture/compare mode register configuration
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//to enable preload and set to pwm
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// Set to output capture
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*TIM3_CCMR1 |= OC1M_PWM2;
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*TIM3_CCMR1 |= (1<<OC1PE);
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//Configure CCER to enable timer 3 as output capture
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*TIM3_CCER |= CCER_CC1E;
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//Configure control register to enable preload
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// Enable Preload
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*TIM3_CR1 |= (1<<CR_ARPE_EN);
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}
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void play_note(Note noteToPlay) {
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//void play_note(double playFrequency, double playDuration) {
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*TIM3_PSC = 15;
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//Divisor controls pitch
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*TIM3_ARR = (pitchDivisor)/(noteToPlay.noteFrequency/100);
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// Pitch divisor to scale with timer
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*TIM3_ARR = (pitchDivisor)/(noteToPlay.noteFrequency);
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//Loudness (Smaller dividend = louder sound)
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double freq = (noteToPlay.noteFrequency/100)/10;
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// Volume (Smaller dividend = louder sound)
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unsigned int freq = (noteToPlay.noteFrequency/10);
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//clear ccr1
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// Clear CCR
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*TIM3_CCR1 = (*TIM3_CCR1&~(0xFFFF));
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*TIM3_CCR1 = freq;
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//set EGR (accept only a byte of info so steps)
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// Set EGR
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*TIM3_EGR |= EGR_UG;
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//~~~Plays the notes
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//Enables enable bit control register
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// Playing note
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// Enables timer
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*TIM3_CR1 |= 1;
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//delay that leaves the speaker on for desired amount of time
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// Delay for duration of note
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delay_1ms(noteToPlay.noteDuration);
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//Disables enable bit
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// Disables timer
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*TIM3_CR1 &= ~1;
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}
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void play_song(Note *songToPlay){
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int i = 0;
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// double freq = songToPlay[i].noteFrequency;
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// Note newNote = {songToPlay[i].noteFrequency, songToPlay[i].noteDuration };
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while(songToPlay[i].noteFrequency != T) {
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// Iterate through song and play each note till "END" value
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while(songToPlay[i].noteFrequency != END) {
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play_note(songToPlay[i]);
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i++;
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}
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