lab 6 setup
This commit is contained in:
@@ -1,7 +1,7 @@
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/**
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* @file memory.h
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* @author Trevor Barnes
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* @brief
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* @brief Provides headers for reading, writing, and dumping memory
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* @version 0.1
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* @date 2022-01-19
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*
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@@ -16,8 +16,6 @@
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#include <inttypes.h>
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#include "uart_driver.h"
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void initMemConsole();
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/**
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* Reads and prints the memory value at address provided: "addr"
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*/
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@@ -1,7 +1,7 @@
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/**
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* @file memory.c
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* @author Trevor Barnes
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* @brief
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* @brief Contains functionality for memory manipulation through the console
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* @version 0.1
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* @date 2022-01-19
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*
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@@ -13,13 +13,6 @@
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#include <inttypes.h>
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#include "memory.h"
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#define F_CPU 16000000UL
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void initMemConsole() {
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init_usart2(57600, F_CPU);
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printf("Memory Console Initialized! Type 'help' for info.\n\r");
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}
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void readMem(uint32_t addr) {
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// Assign and casts a new int pointer the value of addr
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uint32_t * memPtr = (uint32_t *)addr;
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@@ -1,7 +1,7 @@
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/**
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* @file memory.h
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* @author Trevor Barnes
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* @brief
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* @brief Provides headers for reading, writing, and dumping memory
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* @version 0.1
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* @date 2022-01-19
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*
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@@ -16,8 +16,6 @@
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#include <inttypes.h>
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#include "uart_driver.h"
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void initMemConsole();
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/**
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* Reads and prints the memory value at address provided: "addr"
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*/
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@@ -1,9 +1,11 @@
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/**
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* @file piezoSpeaker.h
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* @author Trevor Barnes
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* @brief
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* @brief Header file for the piezo speaker's C file that provides all of the necessary timer, RCC,
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* and GPIOB values for working with the respective components. Note frequency values and durations
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* are also defined.
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* @version 0.1
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* @date 2022-01-19
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* @date 2022-01-12
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*
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* @copyright Copyright (c) 2022
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*
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@@ -41,131 +43,142 @@
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#define PB4_AF_V 0b10
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#define PB4_AF_P 9
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#define mil 1000000
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#define pitchDivisor 1000000
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typedef struct{
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double noteFrequency;
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double noteDuration;
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unsigned int noteFrequency;
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unsigned int noteDuration;
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} Note;
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// Initializes the piezo speaker to be used with timer 3
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void piezo_init();
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int play_note(Note noteToPlay);
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// void play_note(double playFrequency, double playDuration);
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// Plays a given note at a certain frequency for a certain duration
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void play_note(Note noteToPlay);
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void play_song(Note *song);
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// Iterates through an array of note structs and ends at the termination value "END"
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void play_song(Note *songToPlay);
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// Frequency Value Signifying a rest
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#define r 1
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// Note Frequency Symbols (Rounded to nearest integer value)
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#define C0 16
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#define Db0 17
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#define D0 18
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#define Eb0 19
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#define E0 21
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#define F0 22
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#define Gb0 23
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#define G0 25
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#define Ab0 26
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#define A0 28
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#define Bb0 29
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#define B0 31
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#define C1 33
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#define Db1 35
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#define D1 37
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#define Eb1 39
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#define E1 41
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#define F1 44
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#define Gb1 46
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#define G1 49
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#define Ab1 52
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#define A1 55
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#define Bb1 58
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#define B1 62
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#define C2 65
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#define Db2 69
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#define D2 73
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#define Eb2 78
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#define E2 82
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#define F2 87
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#define Gb2 93
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#define G2 98
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#define Ab2 104
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#define A2 110
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#define Bb2 117
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#define B2 123
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#define C3 131
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#define Db3 139
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#define D3 147
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#define Eb3 156
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#define E3 165
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#define F3 175
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#define Gb3 185
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#define G3 196
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#define Ab3 208
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#define A3 220
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#define Bb3 233
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#define B3 247
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#define C4 262
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#define Db4 277
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#define D4 294
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#define Eb4 311
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#define E4 330
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#define F4 349
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#define Gb4 370
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#define G4 392
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#define Ab4 415
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#define A4 440
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#define Bb4 466
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#define B4 494
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#define C5 523
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#define Db5 554
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#define D5 587
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#define Eb5 622
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#define E5 659
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#define F5 698
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#define Gb5 740
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#define G5 784
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#define Ab5 831
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#define A5 880
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#define Bb5 932
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#define B5 988
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#define C6 1047
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#define Db6 1109
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#define D6 1175
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#define Eb6 1245
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#define E6 1319
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#define F6 1397
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#define Gb6 1480
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#define G6 1568
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#define Ab6 1661
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#define A6 1760
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#define Bb6 1865
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#define B6 1976
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#define C7 2093
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#define Db7 2217
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#define D7 2349
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#define Eb7 2489
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#define E7 2637
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#define F7 2794
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#define Gb7 2960
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#define G7 3136
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#define Ab7 3322
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#define A7 3520
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#define Bb7 3730
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#define B7 3951
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#define C8 4186
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#define Db8 4435
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#define D8 4699
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#define Eb8 4978
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// Value that indicates the end of a song
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#define END 0
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// Note Frequency Symbols
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// Rest technically = 0
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#define r 0
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#define C0 16.35
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#define Db0 17.32
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#define D0 18.35
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#define Eb0 19.45
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#define E0 20.60
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#define F0 21.83
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#define Gb0 23.12
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#define G0 24.50
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#define Ab0 25.96
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#define A0 27.50
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#define Bb0 29.14
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#define B0 30.87
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#define C1 32.70
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#define Db1 34.65
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#define D1 36.71
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#define Eb1 38.89
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#define E1 41.20
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#define F1 43.65
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#define Gb1 46.25
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#define G1 49.00
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#define Ab1 51.91
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#define A1 55.00
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#define Bb1 58.27
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#define B1 61.74
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#define C2 65.41
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#define Db2 69.30
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#define D2 73.42
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#define Eb2 77.78
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#define E2 82.41
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#define F2 87.31
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#define Gb2 92.50
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#define G2 98.00
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#define Ab2 103.83
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#define A2 110.00
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#define Bb2 116.54
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#define B2 123.47
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#define C3 130.81
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#define Db3 138.59
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#define D3 146.83
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#define Eb3 155.56
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#define E3 164.81
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#define F3 174.61
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#define Gb3 185.00
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#define G3 196.00
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#define Ab3 207.65
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#define A3 220.00
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#define Bb3 233.08
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#define B3 246.94
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#define C4 261.63
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#define Db4 277.18
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#define D4 293.66
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#define Eb4 311.13
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#define E4 329.63
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#define F4 349.23
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#define Gb4 369.99
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#define G4 392.00
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#define Ab4 415.30
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#define A4 440.00
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#define Bb4 466.16
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#define B4 493.88
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#define C5 523.25
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#define Db5 554.37
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#define D5 587.33
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#define Eb5 622.25
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#define E5 659.26
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#define F5 698.46
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#define Gb5 739.99
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#define G5 783.99
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#define Ab5 830.61
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#define A5 880.00
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#define Bb5 932.33
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#define B5 987.77
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#define C6 1046.50
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#define Db6 1108.73
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#define D6 1174.66
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#define Eb6 1244.51
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#define E6 1318.51
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#define F6 1396.91
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#define Gb6 1479.98
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#define G6 1567.98
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#define Ab6 1661.22
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#define A6 1760.00
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#define Bb6 1864.66
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#define B6 1975.53
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#define C7 2093.00
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#define Db7 2217.46
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#define D7 2349.32
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#define Eb7 2489.02
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#define E7 2637.02
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#define F7 2793.83
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#define Gb7 2959.96
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#define G7 3135.96
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#define Ab7 3322.44
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#define A7 3520.01
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#define Bb7 3729.31
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#define B7 3951.07
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#define C8 4186.01
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#define Db8 4434.92
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#define D8 4698.64
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#define Eb8 4978.03
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// Ending "termination" value indicating end of a song
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#define T 5000.00
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// Tempo value set at 120 beats per min
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#define BPM 120
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#define H 2*Q
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// Quarter Note
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#define Q 60000/BPM
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#define E Q/2
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#define S Q/4
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// Half Note
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#define H 2*Q
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// Whole Note
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#define W 4*Q
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// Eighth Note
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#define E Q/2
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// Sixteenth Note
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#define S Q/4
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#endif
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@@ -1,8 +1,18 @@
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/*
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* main.c
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/**
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* @file main.c
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* @author Trevor Barnes
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* @brief Main Driver for the Week 5 "Play a Tune" Lab. This program uses a similar menu style to the previous
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* lab. The user is given a new option to play 3 different hard coded songs in arrays of "Note" structs,
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* provided by the piezoSpeaker.h file.
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* Experience: As a former music student I enjoyed working on this lab very much, to the point that I became
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* sort of a perfectionist with its implementation. Getting the timer configured and working with the piezo speaker
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* was certainly the most difficult and time consuming part. Once I had that figured out though figuring
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* out the best note implementation and songs to play was very enjoyable.
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* @version 0.1
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* @date 2022-01-19
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*
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* @copyright Copyright (c) 2022
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*
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* Created on: January 12, 2022
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* Author: Trevor Barnes
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*/
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#include <stdio.h>
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@@ -17,72 +27,71 @@
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#define F_CPU 16000000UL
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// Super Mario "Flagpole Fanfare"
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Note songSMFF[66]= { {G3, S/3}, {Ab3,S/3}, {A3, S/3}, {Bb3,S/3}, {B3,S/3},
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{C4, S/3}, {Db4,S/3}, {D4, S/3}, {Eb4,S/3}, {E4,S/3},
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{F4, S/3}, {Gb4,S/3}, {G4, S/3}, {Ab4,S/3}, {A4,S/3},
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{Bb4,S/3}, {B4, S/3}, {C5, S/3}, {Db5,S/3}, {D5,S/3},
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{Eb5,S/3}, {E5, S/3}, {F5, S/3}, {Gb5,S/3}, {G5,S/3},
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{Ab5,S/3}, {A5, S/3}, {Bb5,S/3}, {B5, S/3}, {C6,S/3},
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{Db6,S/3}, {D6, S/3}, {Eb6,S/3}, {E6, S/3}, {F6,S/3},
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{Eb6,S/3}, {G6, S/3}, {r, 7*S}, {G3, Q}, {C4, Q},
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{E4, Q}, {G4, Q}, {C5, Q}, {E5, Q}, {G5, H},
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{E5, H}, {Ab3, Q}, {C4, Q}, {Eb4, Q}, {Ab4, Q},
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{C5, Q}, {Eb5, Q}, {Ab6, H}, {Eb5, H}, {Bb3, Q},
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{D4, Q}, {F4, Q}, {Bb4, Q}, {D5, Q}, {F5, Q},
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{Bb5, W}, {B5, Q}, {B5, Q}, {B5, Q}, {C6, W}, {T, Q} };
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// Imperial March - Star Wars
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Note songIM[138] = {
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{A4, Q}, {A4, Q}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{E5, Q}, {E5, Q}, {E5, Q}, {F5, S*3}, {C5, S}, {Ab4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {A4, S},
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{C5, Q}, {A4, S*3}, {C5, S}, {E5, H},
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{A5, Q}, {A4, S*3}, {A4, S}, {A5, Q}, {Ab5, S*3}, {G5, S},
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{Gb5, S}, {F5, S}, {Gb5, E}, {r, E}, {Bb4, E}, {Eb5, Q}, {D5, S*3}, {Db5, S},
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{C5, S}, {B4, S}, {C5, E}, {r, E}, {F4, E}, {Ab4, Q}, {F4, S*3}, {C5, S},
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{A4, Q}, {F4, S*3}, {C5, S}, {A4, H},
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{END}
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};
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// Imperial March
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Note songIM[138] = { {A3, Q}, {r, Q}, {A3, Q}, {r, Q}, {A3, Q}, {r, Q},
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{F3,E+S}, {r, E+S}, {C4, S}, {r, S}, {A3, Q}, {r, Q},
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{F3,E+S}, {r, E+S}, {C4, S}, {r, S}, {A3, H}, {r, H},
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{E4, Q}, {r, Q}, {E4, Q}, {r, Q}, {E4, Q}, {r, Q},
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{F4,E+S}, {r, E+S}, {C4, S}, {r, S}, {Ab3, Q}, {r, Q},
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{F3,E+S}, {r, E+S}, {C4, S}, {r, S}, {A3, H}, {r, H},
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{A4, Q}, {r, Q}, {A3, E+S}, {r, E+S}, {A3, S}, {r, S},
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{A4, Q}, {r, Q}, {Ab4,E+S}, {r, E+S}, {G4, S}, {r, S},
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{Gb4, Q}, {r, S}, {E4, S}, {r, S}, {F4, E}, {r, E},
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{r, E}, {Bb3, E}, {r, E}, {Eb4, Q}, {r, Q}, {D4,E+S},
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{r, E+S}, {Db4, S}, {r, H}, {C4, S}, {r, S}, {B3, S},
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{r, S}, {C4, E}, {r, E}, {r, E}, {F3, E}, {r, E},
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{Ab3, Q}, {r, Q}, {F3, E+S}, {r, E+S}, {A3, S}, {r, S},
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{C4, Q}, {r, Q}, {A3, E+S}, {r, E+S}, {C4, S}, {r, S},
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{E4, H}, {r, H}, {A4, Q}, {r, Q}, {A3, E+S}, {r, E+S},
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{A3, S}, {r, S}, {A4, Q}, {r, S}, {Ab4,E+S}, {r, E+S},
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{G4, S}, {r, S}, {Gb4, S}, {r, S}, {E4, S}, {r, S},
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{F4, E}, {r, E}, {r, E}, {Bb3, E}, {r, E}, {Eb4, Q},
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{r, Q}, {D4,E+S}, {r, E+S}, {Db4, S}, {r, S}, {C4, S},
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{r, S}, {B3, S}, {r, S}, {C4, E}, {r, E}, {r, E},
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{F3, E}, {r, E}, {Ab3, Q}, {r, Q}, {F3, E+S}, {r, E+S},
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{C4, S}, {r, S}, {A3, Q}, {r, Q}, {F3, E+S}, {r, E+S},
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{C4, S}, {r, S}, {A3, H}, {r, H}, {T, Q} };
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// Metropolis Theme - Ratchet & Clank
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Note songMT[33] = {
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{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{B5, E}, {G5, E}, {E5, E}, {G5, E}, {B5, E}, {G5, E}, {E5, E}, {B5, E},
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{Bb5, E}, {F5, E}, {D5, E}, {F5, E}, {Bb5, E}, {F5, E}, {D5, E}, {Bb5, E},
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{END}
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};
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// Flower Garden - Yoshi's Island
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Note songFG[77] = {
|
||||
{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
|
||||
{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {D4, E}, {E4, E}, {r, Q},
|
||||
{E4, E}, {r, E}, {G4, E}, {r, S}, {G4, S}, {E4, E}, {C4, E}, {r, Q},
|
||||
{A3, E}, {r, E}, {C4, E}, {r, S}, {A3, S}, {E4, E}, {D4, E}, {r, Q},
|
||||
{G5, S}, {Gb5, S}, {G5, E+(Q*3)},
|
||||
{r , E}, {F5, E}, {E5, E}, {F5, E}, {E5, E}, {C5, E}, {A4, E}, {G4, E+(Q*5)}, {r, E},
|
||||
{C5, E}, {B4, E}, {D5, E}, {A5, E}, {G5, E+H+Q}, {r, E},
|
||||
{A5, E}, {B5, E}, {A5, E}, {G5, E}, {F5, E}, {E5, E}, {D5, E}, {E5, Q}, {C5, E}, {G4, E+(Q*3)}, {r, E},
|
||||
{C5, E}, {B4, E}, {C5, E}, {D5, E}, {E5, E+Q}, {G5, Q}, {C5, Q}, {E5, Q},
|
||||
{F5, E}, {E5, E}, {F5, E}, {D5, E*2}, {C5, E}, {B4, E}, {C5, E+W},
|
||||
{END}
|
||||
};
|
||||
|
||||
void printHelp() {
|
||||
printf("*Commands*\n\r");
|
||||
printf("'rmw {hex address}' - Reads mem at a given address\n\r");
|
||||
printf("'wmw {hex address} {value}' - Writes the given value as a word to the given address\n\r");
|
||||
printf("'dm {hex address} {length}' - Dumps the memory at a given address. Defaults to 16 B if no "
|
||||
"length is given\n\r");
|
||||
printf("'ps {song choice}' - Plays a song with the given selection\n\r");
|
||||
printf("'songs' - Prints info about each song selection\n\r");
|
||||
printf("*Commands*\n\r");
|
||||
printf("'rmw {hex address}' - Reads mem at a given address\n\r");
|
||||
printf("'wmw {hex address} {value}' - Writes the given value as a word to the given address\n\r");
|
||||
printf("'dm {hex address} {length}' - Dumps the memory at a given address. Defaults to 16 B if no "
|
||||
"length is given\n\r");
|
||||
printf("'ps {song choice}' - Plays a song with the given selection\n\r");
|
||||
printf("'songs' - Prints info about each song selection\n\r");
|
||||
}
|
||||
void songInfo() {
|
||||
printf("Type 1 or 2 to play a song!\n\r");
|
||||
printf("Song 1: Imperial March\n\r");
|
||||
printf("Song 2: Super Mario Bros Flagpole Fanfare\n\r");
|
||||
printf("Type 1 or 2 to play a song!\n\r");
|
||||
printf("Song 1: Imperial March from Star Wars\n\r");
|
||||
printf("Song 2: Metropolis Theme from Ratchet & Clank\n\r");
|
||||
printf("Song 3: Flower Garden from Yoshi's Island");
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
init_usart2(57600, F_CPU);
|
||||
piezo_init();
|
||||
led_init();
|
||||
init_usart2(57600, F_CPU);
|
||||
piezo_init();
|
||||
led_init();
|
||||
char line[50];
|
||||
char command[10];
|
||||
int address;
|
||||
int data;
|
||||
int length;
|
||||
int songSelection;
|
||||
// play_note(261.63, 10000.00);
|
||||
for(;;) {
|
||||
// Get command from user
|
||||
fgets(line, 100, stdin);
|
||||
@@ -106,11 +115,15 @@ int main(void) {
|
||||
switch(songSelection) {
|
||||
case 1:
|
||||
printf("Playing Imperial March\n\r");
|
||||
play_song(&songIM[0]);
|
||||
play_song(songIM);
|
||||
break;
|
||||
case 2:
|
||||
printf("Playing Super Mario Bros Flagpole Fanfare\n\r");
|
||||
play_song(&songSMFF[0]);
|
||||
printf("Playing Metropolis Theme\n\r");
|
||||
play_song(songMT);
|
||||
break;
|
||||
case 3:
|
||||
printf("Playing Flower Garden\n\r");
|
||||
play_song(songFG);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/**
|
||||
* @file memory.c
|
||||
* @author Trevor Barnes
|
||||
* @brief
|
||||
* @brief Contains functionality for memory manipulation through the console
|
||||
* @version 0.1
|
||||
* @date 2022-01-19
|
||||
*
|
||||
@@ -13,20 +13,13 @@
|
||||
#include <inttypes.h>
|
||||
#include "memory.h"
|
||||
|
||||
#define F_CPU 16000000UL
|
||||
|
||||
void initMemConsole() {
|
||||
init_usart2(57600, F_CPU);
|
||||
printf("Memory Console Initialized! Type 'help' for info.\n\r");
|
||||
}
|
||||
|
||||
void readMem(uint32_t addr) {
|
||||
// Assign and casts a new int pointer the value of addr
|
||||
uint32_t * memPtr = (uint32_t *)addr;
|
||||
// Formatted print with both hex and decimal values
|
||||
printf("Memory Value at %#08x\n\r"
|
||||
"Hex: %#08x\n\r"
|
||||
"Decimal: %d\n\r", addr, *memPtr, *memPtr);
|
||||
"Decimal: %u\n\r", (int)addr, (int)*memPtr, (int)*memPtr);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -36,7 +29,7 @@ void writeMem(uint32_t addr, uint32_t data) {
|
||||
// Write data
|
||||
*memPtr = data;
|
||||
// Confirmation printout showing the new value and address
|
||||
printf("Value written at %#08x: %u \n\r", addr, data);
|
||||
printf("Value written at %#08x: %u \n\r", (int)addr, (int)data);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/**
|
||||
* @file piezoSpeaker.c
|
||||
* @author Trevor Barnes
|
||||
* @brief
|
||||
* @brief Provides funtionality for initializing, playing notes, and playing songs on the piezo speaker.
|
||||
* @version 0.1
|
||||
* @date 2022-01-19
|
||||
* @date 2022-01-12
|
||||
*
|
||||
* @copyright Copyright (c) 2022
|
||||
*
|
||||
@@ -16,66 +16,52 @@
|
||||
|
||||
|
||||
void piezo_init(){
|
||||
|
||||
//enable GPIOB and Timer 3 RCC
|
||||
// GPIOB/Timer3 enable in RCC
|
||||
*RCC_AHB1ENR |= (1<<GPIOBEN);
|
||||
*RCC_APB1ENR |= (1<<TIM3_EN);
|
||||
|
||||
//set GPIO B to alternate function (0b10<<9)
|
||||
//clears the two bits and then set it
|
||||
// Set to "alternate function" mode
|
||||
*GPIOB_MODER = (*GPIOB_MODER&~(0b11<<8)) | (PB4_AF_V<<8);
|
||||
|
||||
//set alternate function low register to TIM3
|
||||
// Set AF to low
|
||||
*GPIOB_AFRL |= (1<<AFRL_TIM3_CH1_EN);
|
||||
|
||||
//Configure capture/compare mode register configuration
|
||||
//to enable preload and set to pwm
|
||||
// Set to output capture
|
||||
*TIM3_CCMR1 |= OC1M_PWM2;
|
||||
*TIM3_CCMR1 |= (1<<OC1PE);
|
||||
|
||||
//Configure CCER to enable timer 3 as output capture
|
||||
*TIM3_CCER |= CCER_CC1E;
|
||||
|
||||
//Configure control register to enable preload
|
||||
// Enable Preload
|
||||
*TIM3_CR1 |= (1<<CR_ARPE_EN);
|
||||
|
||||
}
|
||||
|
||||
play_note(Note noteToPlay) {
|
||||
|
||||
//void play_note(double playFrequency, double playDuration) {
|
||||
|
||||
double freq = noteToPlay.noteFrequency;
|
||||
double dur = noteToPlay.noteDuration;
|
||||
|
||||
void play_note(Note noteToPlay) {
|
||||
*TIM3_PSC = 15;
|
||||
//Divisor controls pitch
|
||||
*TIM3_ARR = mil/freq;
|
||||
// Pitch divisor to scale with timer
|
||||
*TIM3_ARR = (pitchDivisor)/(noteToPlay.noteFrequency);
|
||||
|
||||
//Loudness (Smaller dividend = louder sound)
|
||||
freq = freq/10;
|
||||
// Volume (Smaller dividend = louder sound)
|
||||
unsigned int freq = (noteToPlay.noteFrequency/10);
|
||||
|
||||
//clear ccr1
|
||||
// Clear CCR
|
||||
*TIM3_CCR1 = (*TIM3_CCR1&~(0xFFFF));
|
||||
*TIM3_CCR1 = freq;
|
||||
|
||||
//set EGR (accept only a byte of info so steps)
|
||||
// Set EGR
|
||||
*TIM3_EGR |= EGR_UG;
|
||||
|
||||
//~~~Plays the notes
|
||||
//Enables enable bit control register
|
||||
// Playing note
|
||||
// Enables timer
|
||||
*TIM3_CR1 |= 1;
|
||||
//delay that leaves the speaker on for desired amount of time
|
||||
delay_1ms(dur);
|
||||
//Disables enable bit
|
||||
// Delay for duration of note
|
||||
delay_1ms(noteToPlay.noteDuration);
|
||||
// Disables timer
|
||||
*TIM3_CR1 &= ~1;
|
||||
}
|
||||
|
||||
|
||||
void play_song(Note *songToPlay){
|
||||
int i = 0;
|
||||
double freq = songToPlay[i].noteFrequency;
|
||||
while(freq != T) {
|
||||
// Iterate through song and play each note till "END" value
|
||||
while(songToPlay[i].noteFrequency != END) {
|
||||
play_note(songToPlay[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user